November 26, 2024, 06:51:47 AM

Author Topic: Adremelech Burn Build  (Read 8815 times)

wtcannonjr

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Re: Adremelech Burn Build
« Reply #15 on: October 16, 2015, 05:03:34 PM »
Did you consider including the Devil's Trident attack spell?

It has a high 50% chance of Cripple which can help pin an opponent and give you time to maneuver or close in for the kill with your DP Slayer.
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sIKE

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Re: Adremelech Burn Build
« Reply #16 on: October 16, 2015, 06:22:56 PM »
As a strategy Push books work for a bit and then [mwcard=MWSTX1CKQ06]Eagleclaw Boots[/mwcard] come into play and then you spend time on Dissolves and soon your strategy is in tatters, so make sure that you plan to shift to some other strategy (or start with a different and shift to this one mid-game) once your opponents wise up.
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Borg

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Re: Adremelech Burn Build
« Reply #17 on: October 17, 2015, 02:37:27 AM »
The main idea is to set up traps, force push them into the traps to position them where I need to or to damage and burn.

I don't understand ... you have only two Hellfire Traps and only one Teleport Trap.
That main idea is not going to last long and will most certainly not be enough to finish an opponent.
If you really want to focus on Traps I suggest you make that 6 Hellfire Traps.

... if they get rid of the trap then that is an action wasted on them because I will also be trying to curse the heck out of them from a distance.

It's not really a wasted action on their part because you have used an action to put the Trap out as well, so it's a break even.

I also added 2 mage wands to put ignite on so that I can keep pumping out the burn markers.

As I already mentioned, keep in mind that once there are Burn counters on a creature you can't directly add more Burn counters with Ignite to that creature, you'll have to do that with your Fireweaving ability.
In practice it's often more difficult to achieve than first assumed as timing plays an important role and it often forces you to activate your creatures in an order you don't necessarily find ideal.
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drmambo23

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Re: Adremelech Burn Build
« Reply #18 on: October 17, 2015, 01:03:38 PM »
Yeah, I am going to stick with the previous build and avoid the traps.  I really want to put gravikor in this build and use my mage from a distance with gravikor, cloak of shadows, ignite, and curses.

  I think the idea of a board control deck with many traps and walls would be an interesting idea. 

Also, with ignite, I would put it on a wand, ignite myself then at the end of my action transfer it to a new target so I would not receive the damage on upkeep.  If i continue to do that then I can always get a burn since I will always transfer what I have leaving me with no burns
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Borg

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Re: Adremelech Burn Build
« Reply #19 on: October 17, 2015, 02:41:55 PM »
Also, with ignite, I would put it on a wand, ignite myself then at the end of my action transfer it to a new target so I would not receive the damage on upkeep.  If i continue to do that then I can always get a burn since I will always transfer what I have leaving me with no burns

Yes, but you would have to be in the same zone as your target to do that and you said you wanted to apply a ranged, obscured, cursing strategy. Both strategies contradict each other.
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drmambo23

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Re: Adremelech Burn Build
« Reply #20 on: October 17, 2015, 04:05:02 PM »
I have been misreading that card this whole time  :P

I understood it as I could transfer a burn marker to a target up to 2 zones away.  I see now...back to the drawing board.
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drmambo23

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Re: Adremelech Burn Build
« Reply #21 on: October 19, 2015, 10:45:54 PM »
Ok, so after taking your guys input and watching and playing a few games of my own I have come up with this build which is less set up and traps and more offense.  I think this will work better but I have yet to try it out.

I might swap the third teleport for something else after some play testing.

[spellbook]
[spellbookheader]
[spellbookname]Lady Warlock V3[/spellbookname]
[mage]Adramelech Warlock[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[mwcard=MWSTX2FFA02]1 x  Hurl Rock[/mwcard]
[mwcard=MWSTX2FFA01]3 x  Devil's Trident[/mwcard]
[mwcard=mw1a04]3 x  Fireball[/mwcard]
[mwcard=mw1a06]4 x  Flameblast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c03]1 x  Dark Pact Slayer[/mwcard]
[mwcard=mw1c16]3 x  Flaming Hellion[/mwcard]
[mwcard=mw1c15]2 x  Firebrand Imp[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=mw1e27]2 x  Marked for Death[/mwcard]
[mwcard=mw1e31]2 x  Poisoned Blood[/mwcard]
[mwcard=MWSTX2FFE01]2 x  Adramelech's Touch[/mwcard]
[mwcard=mw1e09]2 x  Agony[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e14]2 x  Enfeeble[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[mwcard=mw1e23]1 x  Jinx[/mwcard]
[mwcard=mw1e21]2 x  Hawkeye[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q10]1 x  Fireshaper Ring[/mwcard]
[mwcard=mw1q08]2 x  Elemental Wand[/mwcard]
[mwcard=MWSTX2FFQ01]1 x  Adramelech's Torment[/mwcard]
[mwcard=mw1q28]1 x  Ring of Curses[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=mw1q06]2 x  Dragonscale Hauberk[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]1 x  Dissolve[/mwcard]
[mwcard=MWSTX2FFI05]1 x  Ignite[/mwcard]
[mwcard=MWSTX2FFI01]1 x  Combustion[/mwcard]
[mwcard=mw1i11]2 x  Explode[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
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