i see the wizard clear up, he will have 2 v'tar, with arcane zap and hurl boulder probably will get another orb and then has 5'vtar next round, but we'll see
This video again made me think how cool the free spells like pull and arcane zap are, as it is a rather fast play at least on 9 v'tar goal, it gives you more options, for the ok slakk did survive cases... and pulling with the hindering zones, hurts.
What where your 3 options? i see the one you did, pull the wizard and charge in with the minotour for 6dice and the third.
It would really be interessting how fast mages could die. with the 5 already damage from the pit and the minotour, then maybe a wall of force to delay the capturing of more orbs. would be interessting
on 9'vtar maps it might not be really possible to win by kill, but later depends on how much hindering...
looking forward to the rest