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Mage Wars Academy: Domination

Started by Sailor Vulcan, August 29, 2015, 02:04:06 PM

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Sailor Vulcan

Rules
Same as regular Academy and Domination except for the following:

-You need 6 v'tar to win by domination victory.

-There are no sslaks

-There is only one v'tar orb.

-You cannot hit an orb or gain v'tar during the setup rounds.

Strategic Tips
You can either:
1. Take the orb early and turtle
2. eliminate all of your opponent's guards and take the orb late
3. Kill the mage
I am Sailor Vulcan! Champion of justice and reason! And yes, I am already aware my uniform is considered flashy, unprofessional, and borderline sexually provocative for my species by most intelligent lifeforms. I did not choose this outfit. Shut up.

iNano78

Cool idea, but you might need to reduce the V'tar goal to 5 or even 4. Most of our "to the death" matches don't last past the 6th round - including the 2 setup rounds - even if someone tries to turtle behind guards. Perhaps the Priestess will be better at surviving to round 7+.