I started a thread about Cervere in Strategy and Tactics
http://forum.arcanewonders.com/index.php?topic=15460.0I'll just copy & paste my opening post from that thread over here :
"My latest book is a Straywood Beastmaster built around Cervere, The Forest Shadow
So far, I'm surprised at how effective this base set critter has become with the help of some expansion cards.
He has also become a phenomenal threat to staple conjurations like Battle Forge or Wizard's Tower which he can just 1-shot with the help of just one 2-mana spell.
My "goldfish" opening vs a mage staying in his corner goes like this :
R1-19 : Cervere + Enchanter's Ring
R2-11 : FD Bear Strength + Pet Thunderift Falcon + move Cervere to NC and guard
R3-11 : FD Lion Savagery + Force Push Cervere to FC + attack opposing mage with 8 dice + Pierce+1
His Fast and Elusive traits allow him to repeat this 8 dice + Pierce+1 attack every round.
R4-10 : ...
Things also become interesting when an opponent makes a very common early move like dropping a Battle Forge :
R1-19 : Cervere + Enchanter's Ring
R2-11 : FD Bear Strength + Pet Thunderift Falcon + move Cervere to NC and guard
R3-11 : FD Lion Savagery + Piercing Strike + attack BF with 8 dice + Pierce+4
That's a destroyed BF even with a relatively poor roll ( like 6 dam out of 8 dice )
R4-11 : ...
Overall the book intends to attack with Cervere, a Pet Falcon backed up by a pet Dire Wolf or pet Timber Wolf, and the Beastmaster himself and 1 or more other small creatures depending on how many creatures the opponent Summons. I'd like to have 1 more action than my opponent. It's not a swarm build, though it has the capacity to swarm ( to a certain extent )
Stopping Cervere is not simple since he has a built-in ability to ignore Guards so opponents have to take other measures to stop him or slow him down like walls or Tanglevine which leads me in turn to pre-emptively put a FD Eagle Wings on him if I suspect something like that coming and as such not only prevent Cervere from being tied down but also wasting the opponent's Tanglevine spell in the process.
In short, I like Cervere more the more I play him ... "
[spellbook]
[spellbookheader]
[spellbookname]The Forest Shadow[/spellbookname]
[mage]Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=mw1a08]1 x Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[mwcard=mw1j03]1 x Tooth & Nail[/mwcard]
[mwcard=MW1J01]1 x Rajan's Fury[/mwcard]
[mwcard=mw1j02]1 x Animal Kinship[/mwcard]
[mwcard=DNJ02]1 x Corrosive Orchid[/mwcard]
[mwcard=mw1j22]2 x Tanglevine[/mwcard]
[mwcard=mw1w04]2 x Wall of Thorns[/mwcard]
[mwcard=DNJ03]1 x Etherian Lifetree[/mwcard]
[mwcard=FWJ08]1 x Renewing Spring[/mwcard]
[mwcard=FWJ05]1 x Mana Prism[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c07]1 x Cervere, The Forest Shadow[/mwcard]
[mwcard=mw1c37]2 x Thunderift Falcon[/mwcard]
[mwcard=mw1c04]2 x Bitterwood Fox[/mwcard]
[mwcard=mw1c14]1 x Feral Bobcat[/mwcard]
[mwcard=mw1c38]1 x Timber Wolf[/mwcard]
[mwcard=DNC16]1 x Spitting Raptor[/mwcard]
[mwcard=MWSTX1CKC02]1 x Dire Wolf[/mwcard]
[mwcard=mw1c36]1 x Tarok, the Skyhunter[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX1CKE04]2 x Enchantment Transfusion[/mwcard]
[mwcard=mw1e01]3 x Bear Strength[/mwcard]
[mwcard=MWSTX2FFE06]3 x Lion Savagery[/mwcard]
[mwcard=mw1e13]1 x Eagle Wings[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=FWE03]2 x Falcon Precision[/mwcard]
[mwcard=mw1e40]1 x Vampirism[/mwcard]
[mwcard=mw1e05]1 x Cheetah Speed[/mwcard]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=mw1e36]1 x Rhino Hide[/mwcard]
[mwcard=mw1e32]1 x Regrowth[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=mw1e09]1 x Agony[/mwcard]
[mwcard=mw1e31]1 x Poisoned Blood[/mwcard]
[mwcard=MWSTX1CKE02]1 x Divine Might[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q09]1 x Enchanter's Ring[/mwcard]
[mwcard=mw1q02]1 x Bearskin[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i25]1 x Shift Enchantment[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i06]3 x Dispel[/mwcard]
[mwcard=mw1i24]2 x Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x Purge Magic[/mwcard]
[mwcard=mw1i07]1 x Dissolve[/mwcard]
[mwcard=MWSTX2FFI03]1 x Disarm[/mwcard]
[mwcard=mw1i23]2 x Rouse the Beast[/mwcard]
[mwcard=mw1i19]1 x Piercing Strike[/mwcard]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[mwcard=mw1i20]1 x Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Cervere needs only Bear Strength and Lion Savagery to have 8 dice + Pierce+1 every turn.
Other enchantments intended to help him out :
Vampirism can heal 4 damage on average
Eagle Wings lets him clear obstacles and avoids Tanglevines
Akiro's favor to maximize damage and deal with Daze effects
Falcon Precision to work around Defenses
Divine Might to deal with Ethereal
Enchantment Transfusion to transfer his enchantments to another creature should he go down
Thunderift Falcon pet should get a Lion Savagery so it could hit for 6/7 dice + Pierce+1
Tooth and Nail adds another Pierce +1 for every animal and Rajan's Fury adds Charge +1
Add Rust as well and we can confidently attack 5 Armor
Also add Corrosive Orchid and Spitting Raptor and we shouldn't have too much trouble dealing with opposing armor.
Note that the Raptor can melee for 4 dice + Pierce+1 himself
The Cheetah Speed is intended for our Beastmaster.
With Animal Kinship out he gets Elusive from Cervere ( or the Feral bobcat ), Melee+1 from a Fox and armor +1 from the Raptor, effectively turning him into a second Cervere ( Fast and Elusive )
There are 30 spells in there which cost only 1 SBP, leaving a whopping 90 spellpoints to flesh out the book.
As a result, there's room for a lot of "counters" like :
Morning Star to deal with Defenses and Forcemaster
Enchanter's Wardstone to discourage opponents from dispelling and create a mana advantage should they continue to dispel anyway ( Enchanter's Ring + Wardstone )
Renewing Spring to heal and shed Conditions
Etherian Lifetree vs non living but also gives our Corrosive Orchid, Tanglevines and Wall of Thorns +2 life
Mana Prism to counter Suppression Cloak and other upkeep costs ( thanks ACG for the tip )
Tarok vs Flyers
Purge Magic vs curse warlocks and multienchantment carrying creatures
Purify vs poison conditions
Geyser vs burn counters
and last but not least : Piercing strike vs Battle Forge, Wizard's Tower, Harshforge monolith etc
There are still a lot more tricks in the book but I think you all know those as well like Rust/shift enchantment and such.
My impression is that this is not only a competitive book but also a very FUN book to play.
Thanks for reading