I finally have time to type out my deck. I play a cheap beast army which goes from having 3 dice attacks to 3 dice with +2. I select units with dodge and couple their ability with the dawnbreaker to maximize their staying power. In addition, I throw in some falcons because they fly and are fast. Most units, unless on guard, can't hit them and fast makes it so you can push an enemy into range to make an unexpect ambush.
CONCEPT: Build up swarm and equipment and wait to see what other player does in first two/three turns. Depending on what the other play does, I switch up the plan to either an equipment build or a big hitting bear or Tegu.
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The opener:
Round 1: Beast ring and bobcat
Round 2: Forge and Falcon
DECIDE WHAT TO DO!
1. If other player bring out creature spawner (lair, bring out a bear and great ready for the charge
2. If other is running in with a big hitter, start putting on equipment so that you can smack that amped creature into dust. The best weapon against big creatures is your mage with equipment (warning, if they have face down cards, you need to test what they are or remove them before you hit with 8 dice.
3. If other sit back and users other opener, sit back and build up your creature army. Spread them out so they can snipe and so they don't get nuked by one single attack.
Option 1(Charge): The idea here is build up you bear with enchantments while protecting it with enchantments. You harrass enemy army once you get the bear out in order to seperate and preoccupy the enemy. Make good use of the dawnbreaker. With a big hitter, the enemy will want to kill it so use that to your advantage, put nasty reflect spells. Don't flip your enchantment till you are going to use them unless the enemy like dispell
Option 2(equipment): With armor, a defense, and elemental resistance makes your mage pretty hardy. Make sure to have dragonscale and element cloak on or you will get your equipment exploded and it will hurt. The mage staff is super cheap but it has reach and ethereal so it solves most problems. Staff of Arcanum is nice if the enemy like to guard. You can then get in free range hits while they sit guarded. And you drain mana. In addition, you can wield a staff and a wand in your other hand. If you got a defense, with dawnbreaker, and you hit a creature with pillar of light, you will be untouchable (without a perfect strike). Use that combo to take make the biggest threat irrelevant. Or the ferret of course. If Brogan comes out, take him out fast because he will chew through your army.
Option 2(Build the swarm): You will want to build the swarm up and make a Tegu a pet (or other medium hardy animal). The Tegu will be the anvil and you birds will be the hammer. Use the tegu to put rots on the enemy mage. Once you have 5 or more beasts all in striking distance on the board, put down 2 rajan's in the same turn. Then, watch your birds and bobcats chew through even high level creatures. Use purge magic to even the game if the enemy has stacked enchantments on just one big creature. Also use teleport and push to move the enemy target creature into the position for your attacks.
Card List:
Gauntlets of Strength
Ring of beasts
Dragonscale Haubert
Regrowth Belt
Staff of Arcanum
Defection Bracers
Elemental Cloak
Mage Staff
Pillar of light
Blinding Flash
Elemental Wand
Falcon (2)
Bobcat (2)
Emerald Tegu
Ferret
Bear
Nullify(2)
Block(2)
Bull Endurance
Vampirism
Rhino Hide
Cheetah Speed (2)
Teleport Trap (2)
Poison Blood
Enfeeble
Hawkeye
Regrowth
Bear Strength (2)
Retailiate (2)
Circle of lightning
Cobra Reflexes
Dissolve (2)
Shift enchantment (2)
Dispel (2)
Purge Magic
Knockdown
Teleport
Force push
Battle Fury
Rajan's Fury
Rajan's Fury
Battle Forge
Tanglevine
Dawnbreaker