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Author Topic: BBBnG (BigBadBoys'nGirls)  (Read 3267 times)

juli

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BBBnG (BigBadBoys'nGirls)
« on: December 18, 2014, 06:19:27 PM »
Hey Guys, i just wanted to share a really awesome Deck Idea i've come across :)

The Key Idea of this book is to analyze the Opponent and his possible Strategy very closely and think about the best solution. Then summon your chosen champion and go to battle!

I've chosen the forcemaster for this special build because i think she fits this playstyle best, also she has acces to a really powerful spell: force pull :) it allows me to seperate the mage from his creatures and strike him to Death


My first three rounds would be something like this:

T1(20): Double move to NC, nothing
T2(30): Summon Sardonyx (6), forcepull if possible (5)
T3(15): Pull with qc (14), then strike with sardonyx, follow up with melee power 8)

in my opinion this is a really strong opening, because youll be able to roll some massive 8 dice in just round 3! Many mages cant handle this, and then you are already in a big lead :)

[spellbook]
[spellbookheader]
[spellbookname]BBBnG (BigBadBoys'nGirls)[/spellbookname]
[mage]A Forcemaster Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC10]1 x Sardonyx, Blight of the Living[/mwcard]
[mwcard=DNC18]1 x Togorah, Forest Sentinel[/mwcard]
[mwcard=MW1C01]1 x Adramelech, Lord of Fire[/mwcard]
[mwcard=FWC02]1 x Earth Elemental[/mwcard]
[mwcard=FWC13]1 x Selesius, the East Wind[/mwcard]
[mwcard=MW1C39]1 x Valshalla, Lightning Angel[/mwcard]
[mwcard=MW1C31]1 x Samandriel, Angel of Light[/mwcard]
[spellclass]Attack[/spellclass]
[spellclass]Conjuration[/spellclass]
[spellclass]Enchantment[/spellclass]
[spellclass]Equipment[/spellclass]
[spellclass]Incantation[/spellclass]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


I would really like to hear your thoughts :)

Regards, juli

sdougla2

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Re: BBBnG (BigBadBoys'nGirls)
« Reply #1 on: December 18, 2014, 06:52:42 PM »
I think you're really going to struggle without any utility or defensive options. In addition, I think you would be better off with creatures that you could play every other round. Steelclaws work well in this regard, but there are certainly other options. You could easily lose to someone that plays a pair of big threats, then locks down your first 2 threats with control cards. I would suggest playing fewer creatures and cheaper creatures (maybe one big creature like Adramelech, but mostly creatures you can play with slightly less than 2 full rounds of channeling at most), then fill in utility that will keep your threats relevant and defensive options that will help keep you alive.
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Schwenkgott

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Re: BBBnG (BigBadBoys'nGirls)
« Reply #2 on: December 19, 2014, 03:12:36 AM »
I know at least 1 Deck that you could absolutly destroy with your big boys.
Akiro, I have never prayed to you before. No one will remember if we were good men or bad. Why we fought, or why we died. All that matters is that one stood against many. That's what's important! Valor pleases you, Akiro... so grant me strength! And if you do not listen, then to HELL with you!

DaveW

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Re: BBBnG (BigBadBoys'nGirls)
« Reply #3 on: December 21, 2014, 04:40:30 PM »
You would only be able to force pull as you note if the enemy mage moves from his start zone. What do you do if he doesn't? Every turn Sardonyx is out is a turn of taking damage.
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