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Author Topic: Druid test  (Read 3475 times)

Sago83

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Druid test
« on: December 10, 2014, 02:38:05 PM »
Hi hi ,  i'm creating  a new Druid's Spellbook, in this moment look like this:

[spellbook]
[spellbookheader]
[spellbookname]Druida Test 1[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]2 x  Surging Wave[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j15]1 x  Mohktari, Great Tree of Life[/mwcard]
[mwcard=DNJ08]2 x  Seedling Pod[/mwcard]
[mwcard=mw1j22]1 x  Tanglevine[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ10]2 x  Stranglevine[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=DNJ06]2 x  Nightshade Lotus[/mwcard]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ09]1 x  Samara Tree[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC18]1 x  Togorah, Forest Sentinel[/mwcard]
[mwcard=DNC20]3 x  Vine Snapper[/mwcard]
[mwcard=DNC21]2 x  Thornlasher[/mwcard]
[mwcard=DNC10]2 x  Raptor Vine[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]2 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e02]2 x  Block[/mwcard]
[mwcard=MWSTX2FFE04]2 x  Brace Yourself[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=DNQ08]1 x  Vinewhip Staff[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=DNQ10]1 x  Meditation Amulet[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[mwcard=DNI04]1 x  Renewing Rain[/mwcard]
[mwcard=DNI02]2 x  Burst of Thorns[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


Well  the Start is something like this:

1  Mana : 19 ( Druid)
-Deploy: Vine (-0)
-QS:Samara's Tree (-7 , Treebond)
-FA: Vine tree (-9)
2  Mana 13 + 1(Samara) + 1(Vine) = 15
-Deploy: Vine , Vine -1, Seedling pod -3
-QS: Meditation Amulet -4
-FA: Meditar +3
3 Mana 19+2(Vine)+1(Seedling)+1(Samara) = 23
-deploy: Vine , Vine -1 , Sedling Pod -3 , Vine Snapper - 7
-QS : Mage Wand with Teleport( -5)
FA: Meditate (+3)
4 20 +1(Vine)+1(Samara)+1(seedling)+1(Seedling) = 24
.
.
.

What do you think about this Spellbook..???


"If you can not control yourself, you can not control any creature"

V10lentray

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Re: Druid test
« Reply #1 on: December 10, 2014, 02:55:40 PM »
I suggest listening to the Mage Wars Monday Podcast from Let's level up which focuses on the druid.  It's very informative. All of the MWM Podcasts are great, but that one specifically will help you immensely.

http://www.letslevelup.net/?p=805
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sdougla2

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Re: Druid test
« Reply #2 on: December 10, 2014, 03:48:13 PM »
Literally the only reason to run 2 Barkskins is if you are worried about your opponent in a mirror match using Steal Enchantment on your first Barkskin. You only need 1 Barkskin. It has Cantrip.
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echephron

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Re: Druid test
« Reply #3 on: December 10, 2014, 05:59:35 PM »
If you are doing samara tree, you need more than 2 seedling pods. maybe 4. further, why not deploy 2 seedling pods turn 2(or a tanglevine). your one spawnpoint is not spawning on turn 2.

If you are doing a vine tree, i strongly recommend more tanglevines. i suppose you have 2 stranglevines too, so that may be enough.

you dont have a variety of incantations for having 2 mage wands. re: more forcepush. i'm guessing the 2 mage wands and 3 teleports means that you are hoping to be teleporting most rounds.

+1 rouse the beast on kralathor

-1 barkskin

if you are doing dual spawnpoint + meditation:
1)expect your treebonded tree to die asap. i strongly recommend an intercepting guard (guardian angel).
2)force push through walls or tanglevine to slow early aggressive builds, which means get some force pushes.
3)dont expect to ever get a chance to cast those 2 mana flowers, or benefit from that plant ring.


other than that, it looks ok.
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Sago83

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Re: Druid test
« Reply #4 on: December 10, 2014, 09:26:56 PM »
Hello there...

I am thinking to remove the mana flowers and replace them with 1 tanglevine and 1 seedling pod, and with - 1 baraking and removing the druid's ring maybe like you said  put 2 force push , I have to see how to integrate a rouse of the beast in the speelbook but it is  not a bad idea ...

I have an intercept creature, Togorath I want stand it beside of my tree and me  ...

 Thanks for yours comments.
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Sago83

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Re: Druid test
« Reply #5 on: December 10, 2014, 09:34:50 PM »
....

And yes you are right, I am not using my spanwpoint in the second turn ... Maybe I deploy a vine snapper ...

The teleport  will be use to move my rooted creatures that way  they will have a bigger action area , the third teleport is there in case I need to run in one turn or need to move more that one creature....
"If you can not control yourself, you can not control any creature"