I introduce: The Packmaster 2.0
I made a few adjustments based off some feedback from the last build.
[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Johktari Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a09]1 x Jet Stream[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[mwcard=mw1a08]1 x Geyser[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j10]1 x Lair[/mwcard]
[mwcard=mw1w02]2 x Wall of Stone[/mwcard]
[mwcard=DNJ10]1 x Stranglevine[/mwcard]
[mwcard=mw1w04]1 x Wall of Thorns[/mwcard]
[mwcard=MW1J01]1 x Rajan's Fury[/mwcard]
[mwcard=mw1j22]2 x Tanglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC02]1 x Dire Wolf[/mwcard]
[mwcard=mw1c04]5 x Bitterwood Fox[/mwcard]
[mwcard=mw1c29]1 x Redclaw, Alpha Male[/mwcard]
[mwcard=mw1c38]4 x Timber Wolf[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e32]1 x Regrowth[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=mw1e20]1 x Harmonize[/mwcard]
[mwcard=mw1e25]1 x Maim Wings[/mwcard]
[mwcard=mw1e09]1 x Agony[/mwcard]
[mwcard=mw1e14]1 x Enfeeble[/mwcard]
[mwcard=mw1e36]1 x Rhino Hide[/mwcard]
[mwcard=mw1e01]2 x Bear Strength[/mwcard]
[mwcard=mw1e07]1 x Cobra Reflexes[/mwcard]
[mwcard=mw1e21]1 x Hawkeye[/mwcard]
[mwcard=MWSTX2FFE06]1 x Lion Savagery[/mwcard]
[mwcard=mw1e16]1 x Force Hold[/mwcard]
[mwcard=mw1e29]1 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ02]2 x Hunting Bow[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=mw1q07]1 x Elemental Cloak[/mwcard]
[mwcard=mw1q06]1 x Dragonscale Hauberk[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI06]1 x Defend[/mwcard]
[mwcard=mw1i15]1 x Knockdown[/mwcard]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[mwcard=mw1i04]1 x Charge[/mwcard]
[mwcard=mw1i03]1 x Call of the Wild[/mwcard]
[mwcard=mw1i23]2 x Rouse the Beast[/mwcard]
[mwcard=mw1i10]1 x Evade[/mwcard]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i14]1 x Heal[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
This is mostly a defensive, creature control build. Throw down the lair in the back and start pumping out creatures. Starting out with a Timberwolf or two will add some pressure then based off what the opponent plays you can phase into bitterwood foxes early on. Since you will most likely have more creatures then them take advantage of your numbers and crush whatever they summon.
Keep more creatures on the field then them, and when you have a clear advantage start throwing dice at the opposition. The Hunting Bow is there for a final push, it helps trigger the Wounded Prey marker and strikes down the enemy mage once your creatures are swarming them.
As stated it's mostly a defensive build, at least at first. So there are a number of spells and equipment that can ward off aggression so if you get rushed just stack on some armor and keep your opponent where you want them. Use defending creatures, walls, tanglevine and force push to lock them down.