All outer walls can now be attacked and have the following stats and abilities:
Type: Object (not conjuration)
Subtype: Wall
Passage Blocked
School: None
Level: n/a
4 Life
When this object is destroyed, reanimate it. It gains +2 innate life.
When a creature is bashed against this wall, that creature takes only 1 dice of damage, and this wall takes 2 dice of damage.
Life stat of each mage is divided by 10 and rounded down. The only way to lose a life is to move out of the arena. Mages do not die when they have damage equal to or greater than their life. When a mage is attacked and damaged, roll x effect dice, where x is the mage's damage stat divided by 10, rounded down. For every roll of 5+, the mage is moved 1 zone in the direction of the attack as if they were being pushed. This movement is not an action, ignores hindering, is not actually a push, and bypasses unmovable. This will not move a creature through a wall with passage blocked.
Wall bashes against outer walls can stack
Mages cannot be pushed or teleported out of the arena.
Inspired by the Super Smash Bros videogame series.