November 22, 2024, 09:22:02 AM

Author Topic: Build Laddinfance's Spellbook PT5 - Final Touches  (Read 8861 times)

Wildhorn

  • Superior artificial brain, feel free to call me Blaine.
  • Legendary Mage
  • *****
  • Posts: 1063
  • Banana Stickers 3
    • View Profile
    • Mage Wars Quebec
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #15 on: April 08, 2014, 04:38:27 PM »
Storm Drake is the one I can find at the moment, or it would be Dragonscale. I think removing a Reassemble is a good call, but personally I still think I want two. The other possibility would be, remove one Reassemble and one Teleport and add 2 extra Force Push?

That would be good.

kailas

  • Playtester
  • Full Mage
  • *
  • Posts: 107
  • Banana Stickers 0
    • View Profile
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #16 on: April 08, 2014, 04:41:13 PM »
I double that, no teleport is more fun ^^

Laddinfance

  • Legendary Mage
  • *****
  • Posts: 4646
  • Banana Stickers 2
    • View Profile
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #17 on: April 08, 2014, 04:44:25 PM »
ok we're gonna go with the "all force Push" version. And I'm out.

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #18 on: April 08, 2014, 06:22:31 PM »
May the Schwartz be with you....
  • Favourite Mage: Malakai Priest

Laddinfance

  • Legendary Mage
  • *****
  • Posts: 4646
  • Banana Stickers 2
    • View Profile
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #19 on: April 08, 2014, 09:28:00 PM »
So, I'm back from a night of playing Mage Wars with the new "Warlord + Skeletons" spellbook. I got two good games in tonight, and the results were two wins. The first game I played a necromancer who popped out Shaggoth-Zora. I built a Barracks and popped out Mort. He quickly became my Standard Bearer. I will say being able to punch for five dice without a weapon was pretty sweet, all while having three armor, but wearing none. The biggest thing I got lucky on was getting an early lead on Shaggy. He was finally killed with ~4 growth counters, but he constantly was short on life.

The second game was against a Wizard who opened with Gate to Voltari. He made a simple mistake and it allowed me to pour the damage on him. We spoke about it after the game and he realized that if he had not jumped out early, he could have gained a substantial advantage over me. 

So far the spellbook is pretty dang fun, and has me wanting to build the necromancer version of it.

Wildhorn

  • Superior artificial brain, feel free to call me Blaine.
  • Legendary Mage
  • *****
  • Posts: 1063
  • Banana Stickers 3
    • View Profile
    • Mage Wars Quebec
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #20 on: April 09, 2014, 07:29:21 AM »
What was the Wizard Mistake?
And what was your strategy in that game?

Laddinfance

  • Legendary Mage
  • *****
  • Posts: 4646
  • Banana Stickers 2
    • View Profile
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #21 on: April 09, 2014, 07:55:14 AM »
I moved to my side of the center plopped up an archer's watchtower and a skeletal archer. He threw out a Gate to Voltari and I walled it back. He threw down two mana crystals. And this was the point that the game changed for him. I told him he should have sat back a bit at that point. He was out channeling me by 3 points a turn and had his spawnpoint online. I was the one with the burden of taking the game to him. Unfortuneately, He came out after me, tried to force push me through a wall of thorns, netting decent damage but I had 3 armor so I wasn't afraid. My Skeletal archer pounded him for 5 dice and he had no armor. We had a nice chat after the game. He easily should have had me, and I should have gone for my Barracks again instead of the opening I did.

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #22 on: April 09, 2014, 09:07:45 AM »
So were you able to leverage the synergies of Soldiers and the Warlord other than the tower? Any mage can pull that combo off or was your reference to the Necromancer your thinking that he could do it better?
  • Favourite Mage: Malakai Priest

V10lentray

  • Member of Arcane Duels
  • Playtester
  • Legendary Mage
  • *
  • Posts: 749
  • Banana Stickers 1
    • View Profile
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #23 on: July 30, 2014, 07:59:57 PM »
With the errata to Garrison Post, and the release of FIF, what changes, if any, do you think should, or have you made to this spellbook?
  • Favourite Mage: Wychwood Druid

Laddinfance

  • Legendary Mage
  • *****
  • Posts: 4646
  • Banana Stickers 2
    • View Profile
Re: Build Laddinfance's Spellbook PT5 - Final Touches
« Reply #24 on: July 31, 2014, 08:32:29 AM »
So I gave it a quick once over, and this is what I think it would look like now. I left it with the Bloodwave Warlord. I find that Veteran Markers on Skeletons is quite a fufiling thing. Now this could just as easily be changed to the Anvil Throne Warlord. Remember that the Skeletal Sentry is a Soldier as well.

[spellbook]
[spellbookheader]
[spellbookname]Warlord w/Skeletons[/spellbookname]
[mage]Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA03]1 x  Hail of Stones[/mwcard]
[mwcard=MWSTX2FFA02]3 x  Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ04]1 x  Armory[/mwcard]
[mwcard=FWJ02]2 x  Archer's Watchtower[/mwcard]
[mwcard=FWJ03]1 x  Barracks[/mwcard]
[mwcard=MWSTX2FFW01]2 x  Wall of Earth[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC07]1 x  Mort[/mwcard]
[mwcard=DNC13]2 x  Skeletal Archer[/mwcard]
[mwcard=DNC14]1 x  Skeletal Knight[/mwcard]
[mwcard=DNC15]3 x  Skeletal Minion[/mwcard]
[mwcard=mw1c32]2 x  Skeletal Sentry[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=FWE06]2 x  Fortified Position[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e33]2 x  Retaliate[/mwcard]
[mwcard=MWSTX2FFE07]1 x  Rust[/mwcard]
[mwcard=FWE09]1 x  Standard Bearer[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q11]1 x  Gauntlets of Strength[/mwcard]
[mwcard=FWQ05]1 x  Helm of Command[/mwcard]
[mwcard=mw1q13]1 x  Ivarium Longbow[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=FWQ08]1 x  Ring of Command[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX2FFQ03]1 x  Eisenach's Forge Hammer[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i02]2 x  Battle Fury[/mwcard]
[mwcard=mw1i04]2 x  Charge[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=MWSTX2FFI04]1 x  Flank Attack[/mwcard]
[mwcard=mw1i12]4 x  Force Push[/mwcard]
[mwcard=mw1i18]1 x  Perfect Strike[/mwcard]
[mwcard=FWI06]1 x  Power Strike[/mwcard]
[mwcard=mw1i20]1 x  Purify[/mwcard]
[mwcard=DNI03]2 x  Reassemble[/mwcard]
[mwcard=FWI08]1 x  Sniper Shot[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]