Welcome to the forums! The druid is very interesting to me. I didn't like her at first but after playing her a bit, I grew more and more fond of her.
If this were my deck, here is what I would do. I'm assuming you used all 120 points.
- Samara tree and the seedling pods. You don't really need them and could use the points for something more important. (115 points)
- Both heals . Your creatures all have regenerate, you probably wont need so much healing. (Replace with minor heal, 113 points)
- All 3 vine snappers and add another Raptor vine instead. IMO they are much better b/c they have vampiric. (109 points)
- Both etherian life trees. They give a +2 life boost to ALL living creatures and conjurations, including the opponents. Against the necromancer this does almost nothing, but against others it does. (105 points)
- Mohktari also. Regen doesnt stack. Yes, it would upgrade the regeneration on some of your creatures to 2, but they have to stay in that zone to receive it. (103 points)
- One bloodspie wall (102 points)
Okay, now there are 18 points to work with (if my math is correct)
+Dragonscale hauberk. This is a must have. Especially since your opponent is usually a Warlock. (105 points)
+ Leather boots and gloves. Cheap armor is always nice. (107 points)
+ Battleforge. Lets you cast all your equipment spells without having to cast them yourselves. (112 points)
+ 2 bear strength. They're always nice to have. Cast on kralathor. (114 points)
+ 2 rhino hide. Again, always nice to have. Cast on your druid. (116 points)
+ Barkskin. 2 armor and regen 2, MUST have for druids. (118 points)
Add armor as you need it. With both leather items, elemental cloak, dragonscale hauberk, rhino hide, and barkskin, you have 9 armor, plus regen 2, AND the treebond. So essentially you have 4 healing a turn.
Granted, you will likely never have that much armor on at once. But it's nice to be able to if needed.
Edit- Veteran's belt is needed in here somewhere.
TURN 1- (19 mana).
DEPLOY- Vine marker in your zone.
QC- Druid's Leaf Ring. (17 mana left.)
FC- Vine tree in starting zone. Treebond to it. (9 mana left.)
TURN 2 - (19 mana) (1 on vine tree)
DEPLOY- Vine marker in zone to your left and the zone above it. (18 mana)
QC- Battleforge in zone above you. (10 mana left.)
This is where it starts to depend on what your opponent is doing, or what you want to do.
During deployment of the next round, equip meditation amulet if doing a turtle strategy. If the other mage is being super aggressive and rushing you, start equipping armor.