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Author Topic: Multiple stuck?  (Read 4038 times)

wulfen777

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Multiple stuck?
« on: February 18, 2014, 05:53:33 PM »
Hiho there

One quick question about the condition "stuck".

Can I have the condition marker "stuck" several times on a creature and if so, do I have to roll for each "stuck" separately to get rid of it?
Or one die roll to get rid of all "stuck" markers in one go?

I would say I can have multiple "stuck" on a creature and have to roll for each separately - what do you think?

ACG

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Re: Multiple stuck?
« Reply #1 on: February 18, 2014, 07:19:44 PM »
Yes, each stuck condition must be rolled for separately. If there is at least one remaining, the creature is restrained and unmovable.

Zuberi

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Re: Multiple stuck?
« Reply #2 on: February 18, 2014, 07:29:42 PM »
ACG is correct, you may have multiple stuck conditions stacked on the same creature and you do have to roll for each separately, being unable to move until you have removed them all.

...however a single teleport will remove them all.

Shad0w

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Re: Multiple stuck?
« Reply #3 on: February 19, 2014, 01:53:37 AM »
That is important for movement control builds to remember.
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wulfen777

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Re: Multiple stuck?
« Reply #4 on: February 19, 2014, 02:24:53 AM »
Thanks for the answers.  :)

wtcannonjr

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Re: Multiple stuck?
« Reply #5 on: February 19, 2014, 05:45:33 AM »
Also, I believe Cripple works the same way. Roll for each condition marker to remove.

However, IIRC Daze works differently. Roll once to be able to attack no matter how many Daze conditions the creature has.
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jacksmack

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Re: Multiple stuck?
« Reply #6 on: February 19, 2014, 06:05:08 AM »
Also, I believe Cripple works the same way. Roll for each condition marker to remove.

However, IIRC Daze works differently. Roll once to be able to attack no matter how many Daze conditions the creature has.

You dont roll to remove daze. Daze are removed at end of creatures action phase.

If a creature with 1 or more daze markers makes an attack then it must roll the effect dice (once total) to see if the attack is successful.

Each daze subtracts 2 from defense roll. If a creature is Restrained 2 is subtracted from the defense roll.