The Druid and Meditation Amulet
Ok, the Procrastination Amulet (as I call it whenever an opponent brings it out) is very relevant to any Druid build. This is because, if it is not good enough for the Druid, with her Spawnpoints and her vine range spells, then it is just not good enough, what I call Fool's Gold.
We can all see the Necromancer was designed for 2 basic builds, predominantly zombies or predominantly skeletons, and for each of them, you have 3 tempos based on spawnpoints: 0 (e.g. my fave Brute Squad, Altar corner), 1 (usually Libro) or 2. Yes, Battleforge can be another option and there are rogue builds.
I suspect the Druid was designed similarly here but it is less obvious. You have defensive and aggressive. And then you have choice of Vine Tree or Vine Tree + Samara Pyramid Mana if the match-up is good (e.g. Wizard Mana Denial) or other spell action sources (Felella or 6SP on a Forge).
Now I suspect a defensive build plays Vine Snappers and lots of Attack Flowers (as well as usual vines) because it plays slow land grab, terraforming the arena. In such a long game strategy, where you've built a surfeit of spell actions you can't even use (why did you up-front invest in them in the first place?), I can understand why Meditation Amulet could be useful for the Druid.
However, I contend at least 50% of books you meet will be "Go For The Throat" aggro builds. Because that is how you beat slow burners like Druid or Necromancer who outpace you if you dare play Mid Range. Against those builds, any investment in economic infrastructure is at risk and even if you use the Druid's incredible resilience to repel them, it's too late, they have literally Scorched Earth and your game plan is in tatters. However, if an opponent is so foolish as to leave you alone while you stationary Meditate, I can see how it outproduces the opponent to win you the game. But more fool him/her for not attacking the moment he sees you set up your Alternate Spell Actions + Meditation Amulet infrastructure.
Can Meditation Amulet be good for an aggressive strategy? One argument is that you get the $3 right now up front, not $1 every day. If cashflow is the issue, why invest in it? That $3 can only be spent on the next Deployment by a Spawnpoint, by which time you would have had $2 via alternative means ($4 for a Flower)! So if urgency is the issue, that $3 can only be spent on your post-Meditate QC. I don't buy the cashflow argument because that leads to No Mana Augmenter aggro builds, creating Actions that destroy your opponent's Economy.
This game is actually a business game in disguise (sorry to destroy the illusion). You have an Income, you Invest in many Assets, plan a Return On Investment to derive an anticipated Lifetime Value. Your opponent tries to reduce that Lifetime, make your Investment unwise, or at least less productive than his own Investment (everything is relative in Life; "you don't need to outrun the tiger, just your companion"). I was going to write a follow-up to Resources that described the levers in this business game and how to optimise your Business Model. But with me getting more personal satisfaction helping to develop the game, that will have to be on a back-burner (maybe if they wanted a series of "heavy" S&T articles to appeal to snob intellectual gamers but I don't think deconstructing a game is good; in my experience, tearing down the curtain may bring short-term enlightenment but rarely brings long-term happiness).
Now in business, there is a calculation known as Net Present Value, the depreciation of Revenue over time due to a Discount Rate which is, in an over-simplified nutshell: "what could I earn if I invested differently?".
In Life, everything has an Opportunity Cost with Time, Money and Expertise as our basic Resources. This is no different in games, in fact it is starkly highlighted in games which simplify the complex decision-making we have to make all the time in Life.
I'm currently arguing a certain Novice spell is "meh" therefore its inclusion in the next set has Opportunity Cost on the limited cards in the set. Because players will not include it because its weak effect, even for 1 SP, is an Opportunity Cost on a 120 budget. This Opportunity Cost becomes even more obvious with a Highlander decision ("there can only be one"). For example currently the game has 3 excellent Cloaks in Elemental, Shadows and Suppression. A new Cloak in a new set will have to be just as good otherwise it is a waste of space. The same goes for Amulets because Moonglow is so good. However any Helmet with a minor benefit will be used by Forge builds. That is a stark example of Opportunity Cost and Market Gap Analysis.
And with the Procrastination Amulet, you have to think about the Opportunity Cost.
Option 1
Meditation Amulet (-4) / Meditate (+3)
Every turn you Meditate, you then gain 3
The equation is simple:
Action Investment = 1 QC + X Full Actions
Mana Revenue = 3X - 4
You are literally a sitting target but you have QC and Spawnpoint to develop your game
Option 2
This Druid build opens Leaf Ring, Vine Tree
Turn 2, Tree spawns a Raptor Vine, Mana Flower, Harmonize Tree
Instead of Meditating, I develop my game exactly as above and plant 4 Flowers turns 2-5
Now I have a +4 mana per turn Revenue Stream with no action cost
I Invested -4 x 4 and my Revenue increased by 1 each turn
Action Investment = 3 QC + 1 move/quick spell action (for 4 Mana Flowers, Ring is a given)
Mana Revenue = -16 + 1 + 2 + 3 + 4 x Length of Game less first 5 turns = 4 x (Length -5) - 10
Of course my Assets may be destroyed
But that is an Opportunity Cost for the opponent who invested in an Asset and Time to do so
I just don't get how Meditation Amulet can be good for the more aggressive Druid build.
And this is a more aggressive Druid build as it assumes the opponent wisely won't give me time!
And if he nevertheless does, well I'm going to disrupt his plans by being the quicker tempo player.
This build is about Druid positioning herself. With initiative, you spawn a Raptor at vine range. First action Druid moves 1 to 2 behind new Raptor and casts Bear Strength on it. Raptor gets attacked then you QC Rouse the Beast and its Bear Strength Vampiric attack hopefully regains some health back (unless of course against a Nonliving build, with only Lifetree to help you). You can't apply mobile pressure like that while meditating.
Deathlock or Wizard Tower Fireball comes out and the Druid needs to move, position herself to Acid Ball the conjuration while sending 2 Raptors against it to "one round it" as a mana sink. The opponent's mage moves to behind his guarding Knight of Westlock? The Druid needs to move to cast Surging Wave on the guard to let the Raptors attack.
In short, as a naturally aggressive player (except when I'm playing with my food as a Wizard), the sacrifice of mobility is just too much for such meagre benefit which you can simulate in mana production in a far less action intensive and sustainable way.
I am very inexperienced playing the Druid (but I've beaten her a few times). So I am perfectly happy to be told that this Druid spell works and this doesn't. But Meditation Amulet is a Resource Exchanger and I can analyse mechanics like that pretty well with my Eurogamer background. I cannot see how Meditation Amulet can ever be better than "what you could have done instead" as long as you can plan your Mana Supply. In a way, it is a "I can't be bothered to plan my mana 2 turns ahead" piece really, it reduces game choice as you opt for a brute force mono strategy of spawning plants and vine spells, a strategy that a good opponent should spot, predict and counter.
If your opponent allows you to win the Mana Game by leaving you alone while you Meditate cross-legged under your Tree, that's more a reflection on your opponent's understanding of the game's heuristics than the strength of the Meditation Amulet.
Kich, ACG, Zuberi, such respected posters, - I just don't get it!
Maybe this is like sIKE's anecdotal evidence on Piercing and this is a reflection on your opposition?
Because, from hard card analysis, it's not as bad as Gate To Hell (what could be?) but it's not good.
Sorry guys, I'm with Aylin, gw and Wildhorn on this one.
(I'm more surprised nobody has questioned Sunfire Amulet in the build - for Barkskin, Treebond etc)