2. Ok mechanically that makes sense at least. Gonna teleport someone to a corner now then immediately put up a Steel Wall around them. In fact a Warlord should totally do that then put up an Archers Tower.
Just a word of encouragement. This is good lateral thinking, Steelclaw.
You never stated corner-to-corner so this is a fine idea concept in theory.
However, surely walling in enemy mage is the last thing you want to do?
Normally you wall in the big ground threat then beat on the enemy mage!
It is only delay so only pays off with say a horde of Zombie Brutes (Force Wave into a corner then wall in?)
Although with Zombies, a single Steel Wall is good enough delay
If you want to use a corner wall-in (as the Warlord), I suggest the opposite in your start corner
Grimson Deadeye + Hawk Vision (19 turn 1) + Archer Watchtower (4 turn 2) + 2 Stone Walls (14 turn 3)
You now "control" 9 of the 12 zones in the arena
With Kumanjaro, maybe delay 1 turn to insure investment with Regrowth (5, mainly vs. Pestilence) and upgrade to Steel Walls (16)
Grimson obviously aims at enemy Mage or flying threats (flyers count as range 1 in his own zone)
Whether you play your Mage inside or outside is dependent on your opponent's mage and perceived strategy
Against Forcemaster, I think I play inside the wall (keep it turn 3 Stone to break out)
This is because she cannot cope with your horde - but you need to delay to summon!
I would then summon Slingers if she is summoning Thoughtspores or Psyloks
A nightmare is Spore + Teleport so buy a Nullify for 3 points on yourself (then kill Spore with ranged units)
Alternatively Iron Golems + Helm with Charge could be built before she breaks in
As she will probably just Forcefield up and get to work on your wall with Galvitar (you have spares to QC)
Don't forget your Eagleclaw Boots before you face her with your charging Iron Golems (force pull that!)
Slightly off topic but I know about your Forcemaster woes...
In my experience, the Forcemaster dies to the Priestess (who removes Sleep at will)
Brogan + Bear Strength + Hand of Bim-Shalla (+ Healing Charm when fatal rolled) kills Forge and Forcemaster
Angels + Falcon Precision also hurt her bad
In addition, Holy has access to Daze/Stun that hurt her like Staff, Temple of Light, Light spells, Samandriel etc
(Plus whatever mage you play against her,always import Circle of Lightning on your mage, revealed after roll)
Though Forcemaster should now carry Healing Wand in off hand as conditions like Daze/Stun hurt her so bad
Just my tip for wiping that smug smile off the Forcemaster's face...