Hi Guys, my name is Gigi and i'm from Italy. I started play Mage Wars some weeks ago, and i'm trying to build a 4-6 player base, waiting that the game will be translated in late 2014.
I've done many matches in Apprentice Mode, in order to teach other people the game, but very very few ones with the 'core' lists found in the handbook, with few tweakings. While i really have clear plans regarding Beastmaster and Wizard, i have some questions regarding priestess opening (remember, i have only 1 base box).
First, let's assume that i'm starting in the lower-right corner, called D1 as in chessboards.
So, my idea of opening with her is (never playtested... i hope to use her wednesday):
T1 : (20) - No Move - Temple of Asyra and Harmonize
Comments: i think it's an acceptable opening; if i plan to play a creature during T2, i'll move in C1 in order to have it near the Near-Center.
T2 : (16+2) - Deploy Cleric (2+3) QC Mana Flower in D2 - Move in C1 and another Mana Flower in B1.
Comments: do i really need a 2nd turn creature as Archer or Angel or can i continue turtling???
In first case, i'd end the turn with only 1 mana... btw let's assume i play 2 Flowers. I need mana!
T3 : (15+2) - Bim Shalla in B1 and Temple of Light in C2 (NC) and shoot (-3 Mana)
Comment: after errata, it's still useful to play Temple-combo? I tend to like it for the stun/daze chance...
T4 : (13+5) - Deploy Cleric (0+5).... that leaves me with 13 mana, 10 if i wish to shoot with ToL; so what can i do now? The problem is i have no offensive creatures in play and with 10 manas there's nothing good!
I could do nothing else in order to drop angel on T5... too late???
Could you give me some advices pls? Thx you so much!
Gigi
P.S.: @Nihil: greets from an old Warlord player!