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Author Topic: The Judge (Lightning Wizard with Soldiers)  (Read 5799 times)

Griffando

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The Judge (Lightning Wizard with Soldiers)
« on: December 03, 2013, 12:02:26 AM »
Hello Folks! Here's my brand new spellbook fresh off the presses. Never playtested and was just looking for your guys's feedback.

Cheers!

Equipment:

1 Moonglow Amulet
1 Lightning Ring
1 Elemental Wand
1 Suppression Cloak
1 Reflex Boots

Fairly standard stuff here, a decent mix of offensive and defensive gear to help us where we are lacking.

Attack Spells:
1 Thunderbolt
2 Chain Lightning
2 Electrify
3 Lightning Bolt

Since the main focus of this build is blasting the enemy into oblivion with lightning taking every lightning spell in the base set is key.

Enchantments:
1 Circle of Lightning
1 Sacred Ground

Sacred ground will be placed in the major choke point we'll try to create to buff our Dwarves.

Conjurations:

4 Mana Flower
1 Wizards Tower
2 Poison Gas Cloud
2 Wall of Stone

The walls will be used to create a choke point where we can place our dwarves. The poison gas will be another deterent. The wizards tower will sling lightning bolts from the back.

Incantations:

2 Force Push
1 Purge Magic
2 Teleport
2 Drain Power
2 Dispel
2 Dissolve

Nothing too special here

Creatures:

1 Valshalla
1 Samandriel
4 Dwarf Panzergarde

The panzergarde will make up our front line while the angels provide the major punch and late game finishing power.

The general plan is to keep the enemy mage at bay while slowly grinding them down with lightning spells then going for the finisher with the angels.

Zuberi

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Re: The Judge (Lightning Wizard with Soldiers)
« Reply #1 on: December 03, 2013, 09:08:45 AM »
My initial reactions:

1) You should include a chest piece for armor. I know your plan is to keep the opponent away from you while you sling spells at him, but it is unlikely you can avoid being hit for the whole match and armor is extremely efficient at preventing damage.

2) You should include Jet Stream. It is in school for you and is an excellent spell to use to control the battlefield. Especially since your plan is to control positioning, this spell will help alot.

3) Some way to heal yourself would be recommended. I suggest a Regrowth Belt.

ChimpZilla

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Re: The Judge (Lightning Wizard with Soldiers)
« Reply #2 on: December 04, 2013, 05:27:18 PM »
Welcome to the forums. *Bro' Fist*

If this were my book, I would run something like this.

[spellbook]
[spellbookheader]
[spellbookname]The Judge[/spellbookname]
[mage]Wizard (Air)[/mage]
[/spellbookheader]
[spells]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC05]1 x  Screech Harpy[/mwcard]
[mwcard=mw1c40]2 x  Whirling Spirit[/mwcard]
[mwcard=FWC13]1 x  Selesius, the East Wind[/mwcard]
[mwcard=MWSTX1CKC08]3 x  Gargoyle Sentry[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j12]2 x  Mana Crystal[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q22]1 x  Moonglow Amulet[/mwcard]
[mwcard=mw1q01]1 x  Arcane Ring[/mwcard]
[mwcard=mw1q17]1 x  Lightning Ring[/mwcard]
[mwcard=mw1q08]1 x  Elemental Wand[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q33]1 x  Wind Wyvern Hide[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=MWSTX1CKQ04]1 x  Reflex Boots[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX1CKJ02]1 x  Wizard's Tower[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i21]1 x  Purge Magic[/mwcard]
[mwcard=mw1i07]3 x  Dissolve[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=FWA01]2 x  Arc Lightning[/mwcard]
[mwcard=mw1a13]1 x  Thunderbolt[/mwcard]
[mwcard=mw1a07]2 x  Lightning Bolt[/mwcard]
[mwcard=mw1a03]1 x  Electrify[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e06]1 x  Circle of Lightning[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=mw1a02]1 x  Chain Lightning[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]3 x  Teleport[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j18]2 x  Poison Gas Cloud[/mwcard]
[mwcard=mw1w02]2 x  Wall of Stone[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=mw1a09]2 x  Jet Stream[/mwcard]
[mwcard=MWSTX1CKA01]1 x  Surging Wave[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e37]1 x  Sacred Ground[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC03]1 x  Galador, Protector of Straywood[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e35]1 x  Reverse Magic[/mwcard]
[mwcard=mw1e23]2 x  Jinx[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]



-First off, you're Wizard and Arcane. And you want to protect yourself. Yet no jinx, nullify, reverse magic, arcane ring, and you're running Flower over Crystal. That is wrong.


-Second, five mana rocks is overkill if you plan on winning. First turn A. Ring into Crystal... second turn moonglow and crystal is as reasonably greedy as I'd recommend.


-Echo the need for more protection. E.Cloak + Wind Armor + Regrowth Belt + Gloves give you enough armor and a wide range of attack hate to hold up. Some of this is a meta call but you get the idea.


-Your build needs to be tighter. Mana denial doesn't help your plan (if you do it, go all the way:  Siphon, obelisk, essence drain, etc.)


-And finally, "dwarves, and angels, and thunder tickling! Oh, my!" is cool as a theme I guess. But competitively, you always stay in school if it can accomplish the same thing: Why run dwarf over gargoyle when the latter is more durable vs. a wider range of attacks, is half the cost, and the soldier subtype is irrelevant to you? I'd run Selesius over Vashalla (not worth it in a book with just five other creatures you don't want to die) who runs your keep-away-and-push-into gas plan. Same with Whirling Spirit. Harpy is in the book because 4+ daze helps, but your call. You go out of school for stuff like Electric Rudolph with free ranged lighting, or poison blood, or whatever utility y[size=78%]ou can't natively get. Overall, you're tying 34 points into six creatures, gimping your control and armor, and the long game you want goes up in smoke when you exhaust your spell book before your opponent.[/size]

Good luck. Hope this helps.


Griffando

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Re: The Judge (Lightning Wizard with Soldiers)
« Reply #3 on: December 05, 2013, 10:19:39 AM »
Thanks for all the help guys. I'm working on putting some of your suggestions into the book now! You have been extremely helpful! :)