November 24, 2024, 10:08:27 PM

Author Topic: Hazardous Equipment and Alternate Ways of Dealing Direct Damage  (Read 5688 times)

Sailor Vulcan

  • Secret Identity: Imaginator
  • Legendary Mage
  • *****
  • Posts: 3130
  • Banana Stickers 3
    • View Profile
Hazardous Equipment and Alternate Ways of Dealing Direct Damage
« on: November 14, 2013, 04:35:33 PM »
In light of the necromancer's poison immunity, I think they need to either create a way to get past the poison immunity, or create other types of damage that can be inflicted directly. Like Spectral damage. You could use ectoplasm counters to determine how much direct spectral damage a creature receives each upkeep.

Or they can come out with equipment that attacks/deals damage to the wearer each upkeep. We could have bracelets/wristbands (count as gloves) with a flame damage barrier that inflicts a burn on the wearer that never goes away as long as the equipment is worn.

Or a helmet that increases channeling by 1 at the cost of taking 2 damage every upkeep. (Probably mana cost 3 or 4)

Or a choker (type of necklace; counts as amulet) with teeth in it that rolls 1 die critical damage on the wearer every upkeep.

Or an amulet that once per game allows one to summon a single creature of any level as a quick cast, but then lowers the life (not damage) of the mage who summoned that creature by an amount equal to that creature's level every upkeep from then on, even if the amulet is destroyed or otherwise removed from the mage who last used it's effect.


Any other ideas?


On a side note, I also propose that if a mage is killed from lowering their life total rather than dealing them damage, that mage is obliterated. And it would be cool if there was equipment with the hindrance: heavy. The wearer of a heavy equipment would have slow.
  • Favourite Mage: Salenia Forcemaster
I am Sailor Vulcan! Champion of justice and reason! And yes, I am already aware my uniform is considered flashy, unprofessional, and borderline sexually provocative for my species by most intelligent lifeforms. I did not choose this outfit. Shut up.

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: Hazardous Equipment and Alternate Ways of Dealing Direct Damage
« Reply #1 on: November 14, 2013, 04:56:33 PM »
Burn?
  • Favourite Mage: Malakai Priest

baronzaltor

  • Playtester
  • Legendary Mage
  • *
  • Posts: 1765
  • Banana Stickers 19
    • View Profile
Re: Hazardous Equipment and Alternate Ways of Dealing Direct Damage
« Reply #2 on: November 14, 2013, 07:36:23 PM »
Burn, Corrode, Bleed, Force Crush, Moloch's Torment, Stranglevine, and Chains of Agony all do damage around Poison Immunity.

Sailor Vulcan

  • Secret Identity: Imaginator
  • Legendary Mage
  • *****
  • Posts: 3130
  • Banana Stickers 3
    • View Profile
Re: Hazardous Equipment and Alternate Ways of Dealing Direct Damage
« Reply #3 on: November 14, 2013, 11:27:21 PM »
I misttyped. I meant to include the word "another" in the first line of my post between the words "create" and "away". I know about burns, don't worry i haven't gone THAT senile yet. Although many of those sources of direct damage completely slipped my mind. Except for Stranglevine, never heard of that card. I'll have to look it up. I completely forgot that corrode deals direct damage when there's no armor. Maybe I am going senile, lol...
  • Favourite Mage: Salenia Forcemaster
I am Sailor Vulcan! Champion of justice and reason! And yes, I am already aware my uniform is considered flashy, unprofessional, and borderline sexually provocative for my species by most intelligent lifeforms. I did not choose this outfit. Shut up.