Hi all.
So, rush builds seem to be king atm, and the DvN expansion does not look to be changing this. Some people are fine with that, and this idea isn't directed at those people. Some people dislike that, and for various reasons; here's my idea of a house rule that might mitigate this a bit:
During the first round of the game, no creature can leave their corner zone for any reason.
I see one major flaw with this idea: the Divine-Intervention'd Big Creature tactic still works. So something would have to be done about that as well; perhaps make Divine Intervention's target Mage Only, or have a less disruptive additional house rule that Divine Intervention cannot be revealed until the third (or even fourth!) round.
I'm posting this because I'm curious what the community thinks. Would this bring back non-rush strategies, as I think it would? Would it make spawnpoints more attractive, since you have more time to recover from the initial investment? Would it hurt rush strategies *too* much?
What do you think?
--IndyPendant