Replace the mage with Johktari Beastmaster and I think you'd be on the right path.
I wouldn't recommend doing that.
What type of strategy are you going for with the Druid?
Also, I notice you don't have any teleports. You're probably gonna want a few.
If he's going to focus on ranged aggro (which the book clearly indicates between the excess of stranglevine, offensive creatures, and
bow + hawkeye), he's better of playing a mage that naturally rolls more ranged dice and has a more offensive ability (wounded prey).
Direct recommendations help more though, so here:
-Drop the bow, hawkeyes, and 2-3 stranglevines. Replace with the Vinewhip staff. Instead of having to recast tanglevine 5 times you can just pay 4 to give things (the other mage) stuck, which really accomplishes the same thing.
-You don't need so much regenerate, especially considering that 3/5 types of creatures you run already have it. The belt is pretty much useless for the druid since she already has barkskin and regen doesn't stack.
-Drop the leather equips. They basically aren't worth casting unless you get them off a battleforge, and now that acid ball is out you DEFINITELY don't want to be spending quick actions casting them.
-You probably don't need 3 blocks, and you should trade out magebane and replace it with marked for death, it would fit better I think
-You might want to reconsider veteran's belt. You have so much armor in the book as is that even if crits get through it's not going to be much, and you can likely regen whatever gets through off between barkskin and soulbond.
-You probably don't need 4 dissolves, unless your meta is really whacky. In that case acid ball solves most excess equipments people drop anyway
-You should drop the grizzly's. They cost more than double a raptor vine (with leaf ring) and they have the same quick attack amount of dice. Grizzly's are solid creatures obviously, but you'll likely struggle to find the mana for 1 grizzly when you could have 2 raptor vines for less.
-Rouse the beast is amazing for Druid, especially if you're going to go aggro-ish (like it seems you want to). I'd add 2 more. You're paying 2-3 mana for a 5 dice attack. Very strong.
-Less Vine Snappers. This book seems very much on the offensive side, and Snappers are definitely a defensive creature (see-
Rooted).
-You probably don't need 3 mana flowers, maybe just 1, 2 max.
Hope that helps more.