I very much like the book! I played against Hanma's variant and that game went on forever.
After a time, with no path to victory I did concede as we would have tacked on another hour before a proper resolution. Also, a quick aside on OCTGN. I have not used it, but I feel that some of tension in the bluffing element and on those critical die rolls could be lost when playing over the web. Does anyone who plays get that sense?
Onward!
In the future, against a build like the Grizard or a similar book I will prioritize the destruction of battle forge to end the free actions for all the cheap equipment. From there I solider forward with what attacks are available to threaten the wizard in such a way that each upkeep it is near mandated that the shields come on. In conjunction, I begin cursing and/or attempting to stun-lock with air attack spells. Successful stuns cripple any book build, but they especially diminish the potency of builds that maintain so many high cost creatures. If you opt to exclusively go the curse route, that will also hinder the ability to get larger creatures on the board in the event the opponent chooses to dispel (Wardstone's are also a fantastic addition for this tactic to make each nullify sting a bit more).
In early rounds you may perhaps take a few boulders on the chin while targeting the forge, however without means to make those large attack spells unavoidable (i.e. Sniper Shot, Seeking Dispel), well placed blocks (or better reverse attack) may sway tempo in your favor. In my opinion you simply need to play fast (aggressive) to win, if the game drags on into rounds 4 or 5 without you presenting the threat of serious damage it becomes an uphill battle. My close buddy Andy aka The Dude has a spell book fine tuned to get the fast damage on (Love that book too!).
In any case, its an awesome spellbook - job well done! I only wanted to post some of my snap reactions to the read and give a few thoughts on how players could begin to take advantage of where this book might be punctured. If there is one thing I love about MW, it is that every spellbook under level inspection has a weakness that can be exploited. However, this book has minimized them in good form.