I do have a some notes for the BM player; Galador, in my experience with the Johktari BM, is mainly there for the Holy mage/Warlord matchup, since Galador basically craps on lots of War and Holy school creatures due to Lightning +2 (you might need to Sniper Shot to force through his attack against the Knights and intercept Dwarves, but it's worth it).
Outside of that matchup, he's ok, but not generally as good as Makunda, because his ranged attack doesn't interact with Wounded Prey, and his melee attack is usually subpar for his cost. The difference seems minor, they're both relatively sturdy heavy-hitters, but imo, the bleeds really help if your goal is to kill creatures (which it probably should be, since that's what the Johk BM excels at).
Makunda and Dire Wolves in particular are very good at killing non-mage creatures. If I need a creature boost after Makunda/Steelclaw and a Dire Wolf or two (sometimes a Spider or Tarok, for flyers), or just in later rounds, I like to use Emerald Tegus + Rouse the Beast if I think I can afford to. Tegus are fairly sturdy for their cost, work with Wounded Prey, and also are good at killing creatures with their Rots. They're like mini-dire wolves, but it's kinda better since Rots require Purify rather than heals, so it sometimes forces your opponent to be more flexible.
I haven't gotten a chance to watch the second part yet, but just a general Johktari BM strategy tip; try to incorporate some damage-dealing curses like Chains of Agony and Ghoul Rot so that you have immediate access to Wounded Prey when you need it. Marked for Death is also great, as with most control-ish BM builds.Learning this was a key event in me getting better at the Johktari BM, since I didn't have to actually spend my creatures actions causing the initial damage needed for the ability, and the curses themselves are plenty good on their own. You don't need more than 1 of each btw.
Also, not sure if you cast a bow later on, but I've found the Ivarium Bow to be more useful than the Hunting Bow. Maybe I just haven't had luck with it, but the extra piercing and chance to bleed rarely goes off (it's hard to plan for) and is rarely relevant. Not really worth the extra 3 mana, but at least it's cool.