Hmm. I am in complete agreement with what you are saying. IT is to note that I think Active healing is much, much better in control builds where, as you said, one of the key goals is to survive, and that is made much, much harder with the current passive healing in the game, and to an extent, where I think Healing charm will have most of it's use. Aggressive builds can rely much more on passive healing, and my reasoning for this is either:
A) They are dealing insane amounts of melee, hence Vampirism is useful, or
B) They are not taking as much damage due to the reactiveness (for lack of a better made up word
) of the opponent because of sheer amount of damage they can deal in a turn.
On Tempo:
One of my articles I wrote on here was "Tempo: an in depth look". I was kind of chastised about it, the most notable criticism being that tempo is a common term, and should be looked at as a general concept, rather than a lesson in and of itself. While this is true of more experienced players, where tempo to them is basically controlling how long the game will last, as well as a massive proliferation of resources through the use of that time or by some other means, and to use those resources to either shorten or lengthen the game, whichever is necessary. It is a largely ambiguous term, but I think that can be said about much of the "strategy" in Mage Wars. A lot of it comes down to concepts which I feel do need to be defined and elaborated on. For example, many people use the term "Big creature", but what defines said creature to be big? I personally believe the mana cost to be the factor, but that can vary greatly from player to player.
As well, I don't think mana advantage is such a key concern to tempo as much as what you can do with that mana. Therefore, I think it is strength of actions that designates strength of tempo. For example, many FM builds simply do not use a lot of mana. You often seem them with 20-30 mana by the time the game ends. But, they are very viable builds. Granted, they may not always win, but they are viable. As well, I don't think I agree with the "Better spells equals better win percentage". I do believe it is what you do with those spells that will see you winning or losing, as well as the synergistic value of one spell to another. As time goes on, it seems that the more your spells work together, no matter how powerful the spell is, the better you will do. It seems like we have so many builds that have scattered strategies, books that want to do too many things without focusing on one particular thing to win with. This is partly due to the fact that there are so many options in the game, as well as so many opponents, you, naturally, would want to bring in different strategies depending on the match up. This de-synergy approach is good for a newer meta, as you can learn what each of the cards do in real time, instead of on paper. But as you become more experienced, you will find that if you do something more powerful than the opponent, you will win. This is not power level of spell, but power level of synergy as it relates to your overall strategy.
As to your point about Orb and Obelisk, it seems you are going back on what you are saying in the first place. Those two cards are incredible for widening the mana gap between you and your opponent. This is not to say that these cards are ALWAYS useful, but if my opponent has 3-4 creatures out, suddenly they are paying 9-12 mana turn just to use them. Top that with a pacify and a cloak, and that's 21-25 mana a turn. It is these cards in combination that are good as a control option, not by themselves.
And I do think that you are correct in that creatures are the simplest, most direct way towards action advantage. I just don't want people to fall into the same trap that I did in thinking that they are the only form of action advantage, as they can be relatively slow to get going, as it takes 2 actions plus X mana just to cast them (1 full action from the mage, 1 full action from the creature as it comes into play face down). Deployment usually means that you are saving mana as well as actions.
Very thought provoking post; Thank you.
Dude.