*****ATTENTION MAGE WARRIORS*****Arcane Wonders® has an important message regarding tournament rules and spell changes.
The Gen Con 2013 Mage Wars® Masters Tournament and Qualifiers will incorporate the following tie-breaker: on the status board, each mage will keep track of the total damage they have taken over the course of the game using a separate marker. Healing does not affect this number. After time is called, players will complete the current round. If there is no winner, then the mage that received the most total damage loses the game.
Make sure to check out the posts on the most recent Errata and FAQs on the following spells:
Battle Fury, Hand of Bim-Shalla, and Temple of Light.
Mage Wars® Masters Tournament QualifiersParticipants will be grouped in 8-player pods competing in three 75 minute swiss-style rounds. Pod winners will be invited to the Tournament Championship on Sunday at 10 AM. Enter the Arena!
*You must bring your own 120-point spellbook constructed from the following sets: Mage Wars® Core Set, Forcemaster vs Warlord Expansion, Conquest of Kumanjaro Expansion. PROMO cards may not be used unless they have been published in one of the aforementioned sets, e.g. Galador, Protector of Straywood.
*Please bring your own Mage specific tokens, e.g. Voltaric Shield, Vet tokens, etc. We will have plenty of Condition markers on hand, e.g. Stun, Daze, Bleed, etc.
When: Thursday, Friday, Saturday – 4 PM
Where: Hall F, Red Section, Tables 16 – 21
If you haven’t signed up, space is limited, click here to register for Gen Con events:
www.gencon.comMage Wars® Masters Tournament Qualifiers – Event #s BGM1349968, BGM1349969, BGM1349970
The Mage Wars® Masters Tournament Finals are by invitation only and will be held on Sunday, August 18th at 9:00 AM.
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