I'm at about 30 games played and won 7 so far. All with priestess, all with Hands and ToL. But I CAN'T win with any other mage or any other strategy. This is hands down my favorite game, but it kinda sucks that I'm only successful with one strategy.
I think I'm too reactionary, which doesn't matter so much when you're turtleing, but awful when you're trying to be aggressive. I need help, and I'm reaching you to you, the MW community to give me some pointers.
I'd be interested in hearing thoughts on all aspects of the game, but in these areas in particular:
1. Strong opening turns.
2. Dealing with enemies that heavily rely on teleport (generally to plant me on a big baddy)
3. Gaining tempo advantage.
4. Disrupting enemy strategy.
5. How to most effectively capitalize on initiative.
(I've been using Forcemaster most recently, but thoughts on ANY mage would be nice)
1. I have found that spending as much mana as you possibly can on creatures in your opening turns is the easiest way to ensure you can either defend yourself or mount a powerful offense. What this looks like with the various mage depends on which mage you are playing and what kind of book you are running. Regardless, try to "zero out" (find a sequence of turns in which you hit or nearly hit zero mana by turn 3-4, with a focus on large creatures).
For example, I play the Warlock and Beastmaster a lot, so I will often try to "zero out" into something like this:
Warlock: Turn 1--move, move/Turn 2--Adramelech/Turn 3 Dark Pact Slayer (usually Bloodreaper)
Beastmaster: Turn 1--move, move, quick-cast Ring of Beasts/Turn 2--Redclaw, quick-cast Pet Fox/Turn 3 Timber Wolf, Fox
Depending on what your opponent does or which mage you're up against, this might change a bit, but the idea is the same.
2. Theres a few things you can do. Break line of sight with walls so they can't target you in the first place (also works well against attack spells). Plant a Nullify or Block on your mage, so that Teleport either will be countered or the attack will be canceled (the Block option doesn't work as well against creatures with multiple strike attacks, however).
3. I wouldn't worry about what this means. I personally don't care much for vague terms like these, especially in MW wherein they could mean so many different, perhaps contradictory things.
4. Same as 3. It really depends on the matchup, and can really only be learned after experience.
5. Depends on the matchup really. You would have to give me an example.