I'm pretty new, and I bought the base and the expansion together, so I pretty much took in all the cards at once. I've only played a few times.
That being said, I'm wondering if this seems like a good idea.
Wizard - Earth (or Air with 2x Earth cost)
Basis: Poison Gas Cloud, Idol of Pestilence, Malacoda
Wand and Huggin Familiar are casting Teleports, Force Push, Knockdown, Force Wave, and Shift Enchantment.
Air is pushing around with Jet Stream, and Whirling spirit, AoE with Chain Lightning.
Earth comes in for Quicksand, Turn to Stone, Hail of Stones AoE, Iron Golems, Earth Elemental, maybe Hurl Boulder finisher?
Turn to stone seemed kind of weird until I looked at it with Shift Enchantment. One could almost "lure", if not force creatures into a meat grinder with Idol, Poison, and Malacoda dealing 5 points per upkeep (right?), pop TtS on Malacoda to protect him, use shift enchantment to move that to an enemy fatty, shift back to Malacoda, etc. Shift enchantment also seems helpful here for Cheetah Speed, Force Hold, Rhino Hide, Teleport Trap, etc.
Huginn would need regrowth at some point. Other friendlies are unaffected by Idol and Malacoda, Regrowth belt on mage, etc.
I would think to throw in Mordok's Obelisk, Banish, and Drain Power for contingencies.
Would two enchanter's rings make them free to place? Other enchantment ideas...Ghoul Rot, Hellfire Trap, Fortified Position, Retaliate?
Is this way too busy or is there decent synergy/efficiency here? It seems like it would be really fun (for me, anyway.)
Thanks!