I was inspired by the "Most Efficient Creature" thread to try and come up with a simple calculation for how much creature stats cost in terms of mana. How much are you paying for Fast or that 8+ 1x Defense? Do any traits cost more on certain categories of creatures but less on others? Why is Steelclaw Grizzly so good, anyway? Let's find out!
Before I start, I'd like to say that I've been analyzing a lot of the creatures with this method and it seems to work out pretty consistently for all of them. The goal is to provide a quick gauge of a creature's worth from just a quick glance at the card. However playtesting is always more valuable than figuring stuff out on paper. So if you notice any discrepancies between what my formula gives and how the creature actually plays, please leave a comment and let us all know! There is also still a lot of gray area at this point, so I hope this post provokes some discussion. Without further ado...
The MethodThis method uses the creatures Goblin Grunt, Orc Butcher, and Timber Wolf as a "base reference" against which everything else can be compared. These creatures were chosen because they have no traits and a single quick action melee attack which also has no traits.
Let's start with the Grunt. He costs 4 mana and has 4 life, 0 armor, and 3 attack dice. Based on this, I made the following initial assumptions:
- Each point of health and armor is worth one mana.
- A quick action melee attack of 3 dice is worth zero mana.
Now let's apply this to the Butcher. He has 10 life, 1 armor, and a quick action melee attack of 4 dice. If we figure that every die above 3 is worth 1 mana, his expected mana cost is 12. But his actual cost is 8! Hmm, let's try the Timber Wolf. It has 10 life, 2 armor, and a quick action melee attack of 4. So he should cost 13 mana, but the card says 9!
Notice anything similar about the expected vs. actual cost for those two creatures? The actual cost is 4 below the expected cost. So I made another assumption:
- If a creature's level is 2 or above, their cost is reduced by Level * 2. (this implies that higher level creatures are more mana efficient than lower level ones)
Therefore, the equation for Lettucemode's Simple Cost Calculation (LSC for short) is:
Mana cost = Life + Armor + AttackWorth + TraitWorth - 2 * Level if not level 1Life, Armor, and the level adjustment should make sense to you by now, so let's go into the other two.
Judging the Worth of Attacks with LSCAs stated above, a quick action melee attack of 3 dice with no traits is worth 0 mana - you can just slap it on any creature without adjusting its mana cost. Every extra or fewer die is worth 1 more or less mana, respectively.
As an example, let's take a look at Darkfenne Bat. Mana Cost = 4 life + 0 armor + (-1 + Value of 9+ Rot) + (Value of Flying) - (0 for level 1). If we assume that Flying and a 9+ Rot are both worth 1 mana, then the formula works out! Pretty neat.
********** Is Flying really worth only 1 mana? Further analysis down in the Traits section. **************
Now that we have an idea how much Rot costs, let's take a look at Emerald Tegu! 8 health, 3 armor, a quick melee attack of 3 with 8+ Rot, and level 2 with an actual cost of 9. We can solve for the cost of 8+ Rot here. Mana Cost of 9 = 8 health + 3 armor + (0 + X) + 0 Traits - (2 * 2). Solving this tells us that 8+ Rot is worth 2 mana. But wait, wasn't Darkfenne Bat's 9+ Rot worth 1 mana above? Why is 8+ Rot valued at 2 mana, but 9+ Rot is only 1? Here's our first interesting discovery: is 8+ Rot really worth 2 mana when 9+ Rot is only 1? That depends on you. If you don't think that an additional 8.3% chance to inflict Rot is worth 1 mana, then it follows that Emerald Tegu is 1 mana overpriced. Cool stuff.
Let's do Dark Pact Slayer. I'll leave the math as an exercise to the reader and just tell you that if we assume that each Piercing +1 is worth 1 mana, and that Flame -2 is also worth 1 mana, then the formula places DPS's mana cost at 14. However, his actual cost is 13! So if you agree with my assumptions from 2 sentences ago, DPS is underpriced by 1 mana! I think we can agree that he certainly feels that way, he's a strong creature for sure.
Ranged AttacksSome creatures have a ranged attack. What should those be worth? To find out, let's take a look at the Goblin Slinger. If he didn't have the ranged attack, LSC tells us that he should cost 1 mana, woah! That means that his ranged attack of 1-2 zones for 3 dice is worth 6 mana! We can use this as a basis to judge other ranged attacks.
Take the Royal Archer. Without her ranged attack, she's worth a mere 3 mana. So her ranged attack must be valued at 9 to get her up to her actual cost of 12 mana. However, compared to the Goblin Slinger's ranged attack, it should only be valued at 8 (one extra die, piercing +1). So is Royal Archer overpriced, or are extra dice on ranged attacks worth more than on melee attacks? Up to you
Trait Analysis under LSCFor the purposes of keeping this post less than a billion pages long, I am going to judge the worth of just the Flying trait in this section. You all should be able to follow my methodology to guesstimate at the other traits.
What are some creatures that have flying? Darkfenne Bat we've already been over, and that analysis suggested that Flying was valued at 1 mana. Let's go through some other creatures and see what it's worth on them. I am going to make a lot of unwritten assumptions here as the other traits and attacks on the creature could affect the worth of Flying. How much they do is up for debate!
- Thunderift Falcon - 1 mana (note that this implies that Fast is free!)
- Samandriel - 4 or 5 mana, depending on how much her attack is worth (it's a lot)
- Gray Angel - 2 or 3 mana, depending on how much Redeeming Sacrifice is worth
- Adramelech - 3-4 mana, depending on attack worth.
So it looks like the cost of Flying increases as all other stats increase, generally. Also, Samandriel may be a tad overpriced.
Interesting Findings- Level 1 Animal creatures are about 3 mana underpriced (Fast is free on them, which costs about 3 on other creatures). Level 1 creatures in general are a couple mana underpriced.
- The combination of Nonliving and Psychic Immunity is priced at -1 mana under LCS. Examples: Skeletal Minion, Skeletal Knight
- An 8+, 1x Defense costs 5 mana. Examples: Knight of Westlock, Skeletal Knight
- Steelclaw Grizzly is underpriced by 2 mana, that is the most I've seen for that level of creature so far. If you value the full attack at 1 or 2 mana less due to the difficulty in using it, than the underprice-ing is even greater.
- Thorg's Taunt is worth 8 mana.
- The Familiar trait is worth about 4 mana.
- The combination of traits on Zombies is valued at around +4 under LCS.
- Asyran Cleric's heal ability is priced at -1 under LCS. As in he should cost 6 mana even without that ability.
Take this formula and see what you can figure out!