I'd include more Tanglevines in order to deal with guards. You can attack with Redclaw or use Knockdown to clear the guard marker, but Tanglevine is just so strong at dealing with guards, and you really want to avoid losing your small creatures to guards.
I'm not big fan of Call of the Wild. I'd rather focus on persistent buffs like enchantments, totems, Marked for Death, and Redclaw, of which you have plenty.
I've never really tried Bull Endurance. It's expensive enough that I feel like I should just have another creature or use Bear Strength on my big creature instead.
Chains of Agony seems a little odd in this list. You have 2 Rajan's Furies, so your opponent is already penalized for trying to kite you. Combined with your Fast creatures I'd rather use Magebane or Ghoul Rot.
Why do you run so many Timber Wolves? They're too expensive to swarm effectively, particularly without a Lair. They can be effective support for a Redclaw, but 4 seems excessive, particularly when you're planning on swarming.
Teleport is more flexible position control than Charge or Force Push. You should keep the Force Pushes for Wall of Thorns plays, but a Teleport would help in a wide variety of situations, and is much more flexible than Charge.
Do you really need 2 Poison Bloods and a Deathlock? That seems excessive. I think you're overvaluing healing effects that your opponent might use, and undervaluing healing effects that you could use.
You don't have a great option against an early anti-creature conjuration. Turn 1 Mordok's Obelisk, Idol of Pestilence, or Suppression Orb would be hard for you to deal with, since you're big creatures aren't particularly scary or resilient. Steelclaw helps with those types of situations more than Redclaw or Cervere.
You have some good options overall, but your options seem a bit weighted towards dealing with things that won't always be an issue, and your creature distribution seems a little awkward for the way I think you're planning to play. How often will you really need 4 Timber Wolves and 2 Emerald Tegus? You also don't have great options against the hardcore swarm counters, since your 1-2 big options are relatively weak, you have few enchantment buffs, and you don't have a good equipment play available.