Dear all, I am a Taiwanese Mage wars fan, and I have four ideas of new kinds of mages and playing styles, they are separated in two sets of expansions, I will show the first two ideas here and hope that one day I can see them in the expansions
The Expansion: Ying-yang master V.S. Shaman
In this expainsion, two new mages are contained in it, one is Ying-yang master, a mage who is trained in Holy and Dark school, another is Shaman, a mage who is trained in all the elemental schools.
In this expansion, the new arival spells are the “Bi-elemental” spells, just one spell contain holy and dark, or Fire and Earth at the same time.
The Ying-yang master can spell a balance spells (one dark, one holy) in one full action; his exclusive spawnpoint can summon 2 creatures (one holy and one dark) at the same time.
The shaman can summon four strong elemental spirits, and all of them are familiars, thus she is the first mage control multiple familiars, besides, she can enchant the spirit as her wish, and that make her stronger.
First, The Taoist, Tai chi master or the Ying-Yang master
In Chinese, "Ying-yang" means the shadow and the light, the dark and the holy, it is the basic ideas of the Taoist that whole their life is used for seeking the balance between the world’s shadow and the light, and they believe that if a man can keep his mind balance in the dark and light, he can become a perfect one.
Tai chi is a symbol that contain light and dark in one circle, and there is dark in the light, and light in the dark.
http://ppt.cc/XO1JSo that the Ying-Yang master is a mage trained in the holy and the dark schools, and he can use the power of holy and dark at the same time, he can cure himself and curse the other mages, he also can summon the holy creatures and the dark creatures, thus you can see the angels and the demons at the same time.
As his special ability, he can cast 2 spells in one full action, one is pure dark, the other is pure holy, to keep the world balance, but if he has no enough mana for casting two spells, he can’t cast any one, so he can choose 3 spell cards during his planning phase.
By the way, during his quickcast action, he can’t cast any spells contain the pure holy or the pure dark symbol, except the bi-element spell (with holy and the dark in one spell, most of them are equipment or conjurations that exclusive to Ying-yang master) or enchantments.
His creatures must keep balance, which means his holy and dark creatures must keep even, if one of his holy creature is destroyed, he must sacrifice one dark creature he controlled, and vice versa.
He has some Bi-elemental exclusive equipment, such as Tai chi sword, a two-hand paired weapon, with special ability of Sweeping OR Double strike; another two-hand weapon is Staff of Tai chi, spell-binding to two spells at the same time, also, must be one holy spell and one dark spell
.
His conjuration is Temple of Tai chi, one spawnpoint, can summon two creatures –one holy and one dark - at the deployment phase.
The Ying-yang master is a mage who is powerful, flexible and combine with lots of limitation; besides, he is a mana-casting mage, so that the interesting points in playing the Ying-yang master is seeing the extreme two powers controlled by you and twiddle your opponent, but be careful of your mana.
Second. The elementalist, or the shaman
Shaman is a mage who can communicate with all the spirits in this world, especially the most powerful spirits: spirits of elementals, with their help, she can cast much more powerful elemental spells, even the spell contain two elementals.
Shaman is trained in all the elemental schools, she has four familiars, spirit of fire, spirit of wind, spirit of water and spirit of earth, they all have some special ability, and powerful attack.
[ul]
[li]Spirit of Fire: Incorporeal, Immunity to Fire, fast, legendary, Cantrip.[/li]
[li]Spirit of wind: Incorporeal, Immunity to wind, flying, legendary, Cantrip.[/li]
[li]Spirit of water: Incorporeal, Immunity to water, regenerate, legendary, Cantrip.[/li]
[li]Spirit of earth: Incorporeal, Immunity to Fire, counterstrike, legendary, Cantrip.[/li]
[/ul]
All the spirits can cast their pure elemental spell, and that make shaman become a powerful mage who may cast max 6 attack spells at one turn, as if she has enough mana.
As the shaman’s special ability: SPIRIT ENCHANTING, she can use one quickcast action to “enchant” a spirit that she summoned last turn, and she gets the spirit’s traits, such as immunity to wind and flying, if she enchant the Spirit of wind.
Any time she changes the spirit to enchant, the replaced one is destroyed; of course, the enchanted spirit can be destroyed just like an enchantment.
Due to all the four elemental spells are appeared before (Fire and wind in basic set, earth in the first expansion and water in secondary expansion), the shaman’s deck can become much more personalized.
Besides, some new “Bi-elemental” spells appears in this expansion, they are exclusive to shaman:
[ul]
[li]Fire and Wind: Firestorm, a spell can burn and push the enemy, and ethereal and +2 to flying.[/li]
[li]Fire and Water: Boiling spring, a Zone attack spell, can attack all the opponent’s creature and healing friendly creatures at the same time.[/li]
[li]Fire and Earth: Magma, just like the Quicksand, it is an Indestructible conjuration that traps and burns the enemy at the same time.[/li]
[li]Wind and water: Blizzard, the frozen storm can push and freeze the enemy, besides, it is ethereal and +2 to flying.[/li]
[li]Wind and earth: Star fallen, a zone attack spell that high speed rocks come from the sky, can make big damage to conjuration (+2 to conjuration).[/li]
[li]Water and earth: Frozen soil, an Upkeep +3 Indestructible conjuration that freezes all the creatures on it.[/li]
[/ul]
Just like the Ying-yang master, the shaman is also a multiple spells-casting mage, and the interesting point to play the shaman is to contribute a spell book containing lots of elemental spells from your others Mage wars sets, and it can provide new combination in old cards.
This is my first two mages, I put them in one expansion to keep the game balance, I real like the idea of them, and I feel that if they can be true is cool, thanks for your reading, and any common is welcome.
Thanks.