I am relatively new as a Beastmaster mage, so I would like some feedback on my spell book selections and my general strategy.
SPELL BOOK
Equipment
Ring of Beast (equipped in opening turns)
Moonglow Amulet (equipped in opening turns)
Elemental Cloak (equipped in opening turns)
Bearskin (equipped in opening turns)
Regrowth Belt (equipped in mid game turns)
Mage Wand (equipped in mid game turns *)
Ivarium Longbow (equipped in mid game turns *)
* Mage Wand equipped first to force dissolve, then arm with longbow
Creatures
3xBitterwood Fox (opening attack)
2xThunderift Falcon (opening attack)
1xSteelclaw Grizzly (opening attack)
1xEmerald Tegu (mid game attacks)
1xMountain Gorilla (mid game attacks)
3xTimber Wolf (end game attacks)
1xRedclaw, Alpha Male (end game attacks)
1xSosruko, Ferret Companion
1xCorvere, The Forest Shadow
1xHighland Unicorn
Conjuration
Lair (w/Harmonize)
3xTanglevine (to slow down mage before a pack attack)
1xWall of Thorns
3xMana Flower
1xMohktari, Great Tree of Life (for mid game heals on wolf pack and mage)
Attack
2xGeyser (vs creatures with defense)
1xJet Stream
Enchantment
2xBear Strength
1xBull Endurance
1xCheetah Speed
1xCobra Reflexes
1xHawkeye (with longbow)
1xRhino Hide (if Bearskin is dissolved)
1xRegrowth (if Regrowth Belt is dissolved)
2xHarmonize (one mage and lair)
Incantation
2xRouse the Beast
2xCall of the Wild
1xPerfect Strike (vs defense)
1xTeleport (get out of jail free card)
2xDispel
2xDissolve
1xHeal
1xMinor Heal
1xPurify
1xSleep (vs flying creature)
1xKnockdown (vs mage just before call of the wild attack)
General Strategy:
Use all level 1 creatures and a level 4 creature in beginning to draw out big spells
Draw out dissolves with several equipment items that can be replaced with enchantments
Send one level 4 creature to destroy structures
Summon wolf pack to hunt down mage and use longbow to take out structures
If wolf pack is effective, summon unicorn to help keep them alive
Summon Sosruko to distract large creatures
Summon Corvere to hunt down mage