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Author Topic: Chains of Agony and Fire Trap  (Read 5012 times)

Mathias

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Chains of Agony and Fire Trap
« on: December 25, 2012, 05:32:05 PM »
This issue will rise once with my Warlock-Deck.

Imagine a creature has 1 hp left and is cursed with Chais of Agony.
On the field will be a lot of fire traps. (Hidden, but my opponent can be sure it will be a fire trap)

If the creature moves into a field with a fire trap, wil the trap trigger or will the creature
die first because of Chains of Agony and the trap be left unrevealed?

pixelgeek

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Re: Chains of Agony and Fire Trap
« Reply #1 on: December 26, 2012, 08:56:13 AM »
I suspect that the trap may be triggered just based on the wording of the move action on page 13

Quote
When a creature takes a move action it moves one zone into any adjacent zone.


Unlike spells there are no steps during which you pay for any costs associated with moving. The wording for a move action make the moving part of the action. You can't reveal to interrupt an action so the move would have to compete and then you would have to reveal. If the card had been revealed It would still trigger after the move had been completed since, again, there is no step during which payment of costs occurs.
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Arcanus

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Re: Chains of Agony and Fire Trap
« Reply #2 on: December 26, 2012, 11:36:02 AM »
That is correct. You would have to move first in order to trigger the damage for Chains of Agony, and, having done so, it would also trigger the trap.  In either case the creature is destroyed, but you lose a good trap.

dyobs69

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Re: Chains of Agony and Fire Trap
« Reply #3 on: December 29, 2012, 07:47:55 PM »
since this concerns traps & triggered effects, what about teleport trap, lets say I have a full action & moved to an adjacent zone with a teleport trap & got ported away, can I still use my quick action to move to an adjacent zone or use my quick action to cast a spell?

Arcanus

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Re: Chains of Agony and Fire Trap
« Reply #4 on: December 29, 2012, 09:42:48 PM »
Absolutely.

In fact, that's an important part of what makes Teleport so useful.  

A favorite play is to Teleport a Darkfenne Hydra into an enemy zone, then let it uses its full action to Triplestrike an enemy there.

pixelgeek

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Re: Chains of Agony and Fire Trap
« Reply #5 on: December 29, 2012, 09:47:23 PM »
Yes. Nothing in the spell description prohibits you from acting after being teleported.
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krj

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Re: Chains of Agony and Fire Trap
« Reply #6 on: January 20, 2013, 07:08:14 AM »
I have question about Chains of Agony. how many damage will it make if creature moves 2 zones in his Action Phase (using fast or quick action)? is it one or two Move Actions?

Mathias

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Re: Chains of Agony and Fire Trap
« Reply #7 on: January 20, 2013, 07:35:55 AM »
2 damage in total

A creature can do the following in his turn:

(optional) move AND move/attack/guard.

Therefor he chooses two times the move action.

Drealin

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Re: Chains of Agony and Fire Trap
« Reply #8 on: January 20, 2013, 10:45:37 AM »
It's 1 damage per move action, therefore if you were to take 2 move actions you would get 2 damage, but if your creature moves two zones due to the fast trait you would only take 1 damage as it is only 1 move action.

Hedge

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Re: Chains of Agony and Fire Trap
« Reply #9 on: January 20, 2013, 01:22:56 PM »
Quote from: "Drealin" post=6542
It's 1 damage per move action, therefore if you were to take 2 move actions you would get 2 damage, but if your creature moves two zones due to the fast trait you would only take 1 damage as it is only 1 move action.


Incorrect, Fast Allows you to take a second move action followed by another quick action as long as it is not another move action. When Moving two zones with fast it is two move actions.

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Re: Chains of Agony and Fire Trap
« Reply #10 on: January 20, 2013, 11:30:14 PM »
That is correct.  Fast allows your creature to take two move actions (before it takes a quick action), each of which would receive a point of damage.

Drealin

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Re: Chains of Agony and Fire Trap
« Reply #11 on: January 21, 2013, 06:11:54 PM »
Oops, good catch.