I have a feeling the Wind school will grow eventually too.
Howling Wind Trap
Trap
Quick Spell
Casting Cost: 4/2
School: Wind 1
Range: 1-2
Target: Creature
Can only be cast in a square that does not contain any enemies.
Effect: If an enemy creature or mage enters the square the trap automaticaly activates
as long as the Mage has the Mana to activate it, otherwise it is harmless and is discarded.
Effect: The target enemy or mage is thrown directly back in the direction it came based on a roll:
1-6 = 1 Square; 7-10 = 2 Squares; 11-12 = 3 Squares
Conjured walls are always avoided as the target is thrown over them, but the Mage Arena's
walls will stop any further movement and Stun the target if they do not travel the full
distance rolled.
Special: If the target is a Flying Creature, the caster adds +2 to the rolled result.
If the target is a Slow creature, they subtract -2 from the result.
Card Quote: "Yeah, I was head-over-heels in'a split second. Never saw it coming..."