I just got into work I'll do my thoughts on this deck today though. I have also thought about an Iron Golem based build.
A Anvil Throne Warlord Spellbook
built by
http://www.spellbookbuilder.comTotal cost: 118 pts
--- Equipment ---
2 Champion's Gauntlets 1 Champion's Gauntlet (If they get removed whatever else they were protecting is also gone in that same turn you have 0 nullifies)
1 Dancing Scimitar I do not personally like the sbp cost or upkeep on this for a low channel warlord, but it does work. I would cut it if you take an alternate defense item.
1 Eagleclaw Boots Your a warlord I would stick with the Steadfast Boots
1 Elemental Wand I think a 2nd wand isn't a horrible idea
2 Harshforge Plate
1 Helm of Command
1 Mage Wand Chances are good you will be wanting to toss a boulder vs teleport / dispel / dissolve save the sbp here and get an in class defense item IMO.
1 Regrowth Belt I am much more partial to Wychwood Ironvine for the +1 armor you do not need to have damage to need a reason to put it on. It also costs 1 mana less to equip.
1 Steadfast Boots
1 Tempered Faulds
1 Veteran's Belt A rust or some corrodes ends this item fairly quick. Not enough armor to really get benefit from it.
-add-1 Spiked Buckler
1 Commander's Cape
1 Ring of Defense
Seems you have a lot of expensive items. This is good and bad because your trying to get out 3 to 4 Iron Golems with no additional mana generation built into your spellbook.
By Count we are now at 112 SBP (
I think it is off by 2 SBP I may have missed a spell)
--- Conjuration ---
1 Ballista
1 Battle Forge
1 Pillar of Righteous Flame
2 Tanglevine
2 Wall of Earth
-add-1 Mana Flower The 1 point of
Channel will really help you.
1 Akiro's Hammer You have 2 Zone Exclusive items this I think would really help you against conjurations and maybe draw your opponent to you.
Gravikor might also be on the menu but try the book an see what works first.
By Count we are now at 117 SBP
--- Creature ---
4 Harshforge Construct 2 Harshforge Construct (I've never played with them, but you need a few more hitters on the team IMO.)
2 Harshforge Knights (While not Psychic immune they work almost as well with 4 dice of ouch)
4 Iron Golem
By Count we are now at 117 SBP
--- Enchantment ---
1 Akiro's Favor
2 Arcane Ward (I am not sure what you are protecting with the wards)
1 Armor Ward
2 Chant of Rage
1 Hawkeye
2 Retaliate
You really need 1 nullify I feel, but lets see how it works out. You will not win a dispel war even with a mage wand.
By Count we are now at 117 SBP
--- Incantation ---
1 Battle Fury
1 Charge
(Either Charge or Battle Fury will be on your Helm I've done charge in the past and it works pretty well)
2 Disarm
2 Dissolve
2 Focused Strike
1 Force Push
3 Lesser Teleport
2 Minor Heal
2 Piercing Strike I would add 1
2 Power Strike There is almost ALWAY a better action than +2 Melee. I take this on my Orc Warlord to help ensure kills. Each of your guys has 6 dice or 4 dice base. Armor Pen is of more concern normally.
1 Remove Curse
1 Teleport
2 DispelsBy Count we are now at 120 SBP
--- Attack ---
2 Hurl Boulder
2 Hurl Rock (6 Dice with Hawkeye is not bad for 3 mana after Rune on Wand)
2 Stalagmite
1 Surging Wave
Here is where I would drop the Scimitar and pick up 1 Acid Ball and 2 Hurl Rock