November 21, 2024, 10:07:32 AM

Author Topic: Nature Spells  (Read 6519 times)

Karadox

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Nature Spells
« on: October 19, 2017, 05:34:41 AM »
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Karadox

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Re: Nature Spells
« Reply #1 on: October 19, 2017, 06:35:57 AM »
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wtcannonjr

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Re: Nature Spells
« Reply #2 on: October 19, 2017, 06:44:54 AM »
The Circle of Thorns Damage Barrier enchantment should include a Magebind +2 trait to match the other enchantments. You might exempt the Druid from this added cost to make it more unique, but not sure that is worth it. Probably best to keep them all these enchantments functioning the same relative to Magebind.

I think the archer is too powerful with both quick and full ranged attacks. Perhaps removing the Soldier subtype would bring him down the right amount to balance him.
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Karadox

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Re: Nature Spells
« Reply #3 on: October 19, 2017, 11:23:25 AM »
Oki thanks, i forgot about the magebind.

Not sure if the Soldier suptype makes him so strong, but i will remove it.
« Last Edit: October 20, 2017, 12:03:34 PM by Karadox »
  • Favourite Mage: Darkfenne Necromancer
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Karadox

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Re: Nature Spells
« Reply #4 on: October 20, 2017, 12:03:16 PM »
Transmutation: If your Mage has a revealed Transmutation, you can decide in your upkeep phase to bring it back into your spellbook.
All Transmutation´s have Cantryp.
« Last Edit: October 26, 2017, 07:39:39 AM by Karadox »
  • Favourite Mage: Darkfenne Necromancer
The Night is Dark and full of fright.

Karadox

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Re: Nature Spells
« Reply #5 on: October 26, 2017, 07:36:52 AM »
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« Last Edit: October 27, 2017, 12:58:12 PM by Karadox »
  • Favourite Mage: Darkfenne Necromancer
The Night is Dark and full of fright.