I was just thinking about mordok's tome. it seems that if you're trying to be super aggressive and win really early in the game, one of the problems is that it takes a lot of prediction. if you mispredict your opponent ever so slightly it will cost you the match. A lot of people have talked about attack spell rushes not being viable in tournaments, just a good training tool. I suspect however, that if you have more spell choices (not necessarily more spell actions, but more spell choices) you'll be able to do exactly what you need to do each round to foil your opponent's attempts to stop your rush. I'm thinkinig maybe r1 wizard's tower and mordok's tome, then r2 or r3 start attacking.
Another fun idea might be a slightly slower more controlling attack spell "rush". Throw down a wizard's tower and a mordok's tome, but instead of trying to kill the enemy mage as fast as possible with fireballs and hurl boulders, use lightning bolts on them over and over again, as well as jinxes to make it harder for them to fight back.
Thoughts?