Adramelech Warlock Burning Pinata (Experimental Opening)
Hey guys,
So this is a experimental opening for the adramelech warlock.
The idea behind this deck is to have high channeling, curse then burn and equipment that make your mage painful to attack.
THIS IS A WORK IN PROGRESS
Option: 1. (best if you go second)
T1: 19. Mana Crystal -5, Mana Crystal -5,
T2: 20. BF -8 b2, Mana Siphon -12 a2?
T3: 11. >Ring of Curses -1, Adramelech's Touch -4, Attack with mage (try to burn). (if the enemy mage is not coming forward then run and magebane him).
T4: 17. >Fire of Ring -2, (pay for burn if your burn fell off -1), Pentagram -14 (behind mage), Attack with mage (try to burn) and gain mana for Pentagram.
Option: 2.
T1: 19. Mana Crystal -5, Mana Crystal -5,
T2: 20. BF -8 b2, Mana Siphon -12 a2?
T3: 11. >Ring of Curses -1, Firefist Brawler -4 Chains of Agony -2, (I like this option, but the enemy mage may not be in range)
T4: 15. >Leather Chausses -1, Pentagram -14, Guard/Atk.
Mage: (Equipment and enchantments that I'm trying to equip each game).
Cloak of Fire, Adramelech's Torment, Demonhide Armor (or Burning Cuirass if you want a cheaper option), Leather Chausses, Ring of Curses, Fireshaper Ring, Veteran's Belt, Circle of Fire, Regrowth Enchantment, Theft of Life, Lash of Hellfire,
Damage: (How do I deal damage).
-Cast Adramelech's Touch + Arcane Ward then Burn.
-Creature: Cast a Dark Pact Slayer + cheaper fire attack creaturs.
-Small amount of mana denial (Mana Siphon).
Survival: (How do I stay alive).
-Vamperism: Demonhide Mack + Adramelech ability, Demonic Link, Thief of Life, Regrowth ench,
-Armor: 3 armor + Vet Belt,
-Others: Blur (for when you need to leave), Making it painful to attack you mage, Debilitate/Altar of Infernia (Since the Fire Ring and Demonic Link are the only melee +X), Channeling powerhouse; 15 in total (2-mana crystal, bf, mana spihon, pen),
Other Thoughts
-Imp Familiar = Curse + Firestream.(I use Firestream since it cost only 2 mana once you gain the mana on the Pentagram).
-Adramelech Warlock = Guard often, keep your creatures alive (since most people don't want to attack you and get get burned, (possible forever)). [/size]
-Multiply Incorporeal conjurations: Most mages have a limited number of ethereal attacks to having both the Mana Siphon & Pentagram means he has to choose. (on a side note, I like to tanglevine the turn after dropping the Pentagram 2 zones away for the enemy mage since the change of him having a range 2 attack spell is small).