As I said yesterday too, I don't really understand why you believe the temple is worse for the paladin than for the priest. It is a decent, cheap creature spawnpoint. The most crucial decision in each book is choosing between the temple, the banner, the forge and/or cassiel.
My personal favorite is forge + cassiel and banner as a backup plan if needed to spawn 2 level 2 guys.
I think that even without the temple, the paladin does not have to rush. He can take his time, gear up, kill creatures, gain valor and activate aura's. With his challenge he is one of the best mages to kill creatures and his aura's give him a "free" boost in the long run. I think key in playing paladin is remaining calm and slowly but certainly put more and more pressure on the opponent. 3 big creatures is generally more than enough for an entire game. If needed, you could use the banner for some quick deployments.