Mechanically, Intercept works exactly as I would intuitively expect it to work in MW.
You can target
any creature with a ranged attack but a creature with Intercept and Guard can step into the line of fire and become the target of the ranged attack. It's an option, not a must.
I wonder why Guard does not work in a similar mechanical way for melee attacks.
Meaning : allow a creature to target
any creature in its zone with a melee attack but a creature with Guard
can step in between and become the target of the melee attack similar to how intercept works. Again : an option, not a must.
Imo, this way you would still have all the options you currently have but you would create more choices and eliminate some weird unlogical situations,
- You could still attack the Guard first to remove his Guard counter
- You can target another creature and see if the guard steps in or not
- You don't get into a strange situation where you want to attack with a Flame attack and the guard has Flame Immunity,
meaning you can't target any creature at all So, my questions
1- would the game be better if Guard worked like Intercept ( but for melee attacks ) ?
2- Do you see any problems if this were the case ?