Is it that hard to activate aura's? I expected to have at least 2 of them activated on average.
I think most of my paladin books will run battle forges to spam the little pieces of equipment. (Unless maybe when I would add a temple of Asyra instead)
Wow, I completely forgot about Battle Forge
. With that in mind, Battle Forge is a card that would be extremely valuable, no matter the equipment synergy I choose.
That is actually the point of Valor. You should be able to get enough for 1 aura average, and maybe get some for other cards. But it's usually enough to help you out late game.
Yes, I won't deny that Valor can be usefull for the Paladin , I'm just saying that it is limited, as the set doesn't utilize it enough, so it's not pure chaos if he cannot gain enough Valor throughout the game.
Activating an aura costs you a quick action...which is NOT a quick spell action. This means that you cannot use your Quickcast marker to activate an aura. You must use your full action (you can move first). When you are in the thick of the fighting, pausing to activate an aura is a very important decision.
If you focus on a battleforge you are generally not going to have a lot of creatures on the field which means that your supply of available actions is limited making the Aura decision an even more critical decision.
So, yes, gearing up and hitting stuff will get you more Valor than playing cautiously or supporting creatures, but you may find that using the actions on activating the auras is more costly than you first anticipated.
Hope that helps.
This is what I love about this game; so many decisions can be taken, that you sometimes have to prioritize an action that may win/lose you the game. I think though that a Paladin is above anything else, aggressive, and in order to be agressive he should be defending himself adequately while having a good army to attack. I do not think I'll ever be able to equip all 8 of his pieces, but I do believe that some such as the Helm of Protection and the Sword of Radiance and Radiant Breastplate, while still having a strong army of clerics and knights (even Alfyia, if I can manage the game right)