November 22, 2024, 12:33:49 PM

Author Topic: Second chance uses.  (Read 8161 times)

Donovan

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Re: Second chance uses.
« Reply #15 on: September 06, 2016, 03:36:03 PM »
Divine Reversal really acts as a special +4 armor for critical damage.

With armor +4 and Divine Reversal, you can theoretically survive an average 8 dice attack with no damage...
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iNano78

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Re: Second chance uses.
« Reply #16 on: September 06, 2016, 03:46:03 PM »
Divine Reversal really acts as a special +4 armor for critical damage.

With armor +4 and Divine Reversal, you can theoretically survive an average 8 dice attack with no damage...

It's arguably better than that.  In a recent match, my opponent had a terrible roll (I think he rolled 3 damage on 6 or 7 dice), my 1 armor cancelled 1 damage, the Divine Reversal cancelled the other 2 damage, and my mage healed 2 damage... so the net result was that when my opponent attacked me for 7 dice, my mage healed 2 damage. 

"+4 armor that blocks crits" (analogous to armor +4 and 2x Veteran's Belt) wouldn't have have been as good!
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Donovan

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Re: Second chance uses.
« Reply #17 on: September 06, 2016, 04:35:52 PM »
Totally agree.

Also interesting with [mwcard=MW1C13] Fellella, Pixie Familiar[/mwcard] in the heat of a fight!

Imagine that: Your opponent rolls badly and is punished ADDITIONALLY by healing his target!  ;D

I'm beginning to think it might be a bit too cheap! 3 mana for a versatile block/heal spell!  ::)

Too bad you can only take 6 with you...  8)

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