Thank you very much for your input!
Also:
1/ I really like the idea of a slightly evil druid!
2/ If the two Druids use different mechanics, a.k.a one with trees and one with vines, would it not make their cards more difficult to use for each other? Maybe the alternate druid would use roots (that protrude from the ground?).
Reply:
1/The druids need some kind of ranged-2 unit, and an army of ever-vigilant ents is tempting.
2/ A Giant Mushroom that releases spores, a critical unavoidable zone attack with chances of stun-type conditions.
3/ I am thinking a sweeping attack, (airborne spores), that doesn't damage but hinders. Un-rooted. Incorporeal, (It is a layer of vegetation), and maybe it can deal stagger first and in lucky circumstances rot and stagger. Title: Darkfenne lichen.
4/ A: I was thinking of a bypassing regen enhancer while giving more value to the fungus.
B: Darkfenne mushroom, which releases spores that are toxic. Idol of pestilence and Deathlock in a single zone!
5/ A: It might have uproot. Not sure.
B: Two attacks;
lunging snatch with grapple and reach, with doublestrike(multiple mouths.)
Corrosive secretions with lots of corrode and triplestrike. Maybe rot?
6/ Yer right. Melee=trap enchantment, uses marker, Ranged=new druid's burst of thorns equivalent.
7/ Maybe so.
Additional:
In correlation, I think you have the right idea. A slightly evil druid that uses root markers, trees(+vigilant ents), and mushrooms.
Root markers to be the vine druid equivalent.
A group of vigilant ents can deal out some serious damage. Maybe OP without limiters.
I think that across-the-board spawning with mushrooms might be interesting. Especially deathshroom.
1/ If the Druid is Nature and Dark, I think he should have either dark Lv1 or Lv2 Non-creature spells. What do you think?
2/ I was thinking of having a different mechanics for the dark Druid, but I like your idea of roots more. What about the Roots (vine markers) not hinder creatures but instead they can't be targeted. Meaning you would have to use a zone attack to hit them?
Reply:
1/I agree that the druids need some ranged 2 creature/conjurations. The Ent I was talking about did not have vigilant. I believe the card was: Ent Sental: Mana 13, Health 10, Armor 2, Regen 1, Atk: (full action, 4 dice at range 1-2 with +8 slam), or (full action, 3 dice melee, full action).
2/ "A Giant Mushroom" I like the unavoidable zone attack. What type of attack? most of the creatures with this type of attack are poison. If it is Poison then Daze or Stagger would fit in perfectly.
3/ "Darkfenne lichen" From what I'm hearing it sounds like the Caltrop conjuration. Would it work better to have something that hinders and attacks creatures that enter the zone, like the Caltrop or Bed of Sea Urchin?
4/ A: I don't think you really need to add value to Fungal, just find something new and interesting. Really don't worry about adding value, many people (including myself) will use the cards just because they are Fungal.
B: Darkfenne mushroom: I'm thinking this creature should be Druid only and possible Epic. Since giving Finite Life without loosing an enchantment nor affecting yourself is really powerful.
5/ A: Ok
B: lunging snatch: it may work if don't have the doublestrike/triplestrike.
If lunging snatch: basic atk with grapples, range 0-1 (don't need reach if grapple has range).
Corrosive secretions: Low dice atk, doublestrike, +9 corrode, ONLY against PREY. OR Mid dice atk, +7 corrode, ONLY against PREY.
6/ Trap enchantment: Sounds cool, now one Druid can use the Nature Trap and Water Trap and the other Mage can use the Nature Trap and Dark Trap.
7/ The 1st Druid has a lot of cheap no armor creatures with regen, I think the Ents will be more expensive, mid/high health, armor and regen. What about the Fungal? Armor/no armor, Lv of health, Price, flammable?
Additional:
"In correlation, I think you have the right idea. A slightly evil druid that uses root markers, trees(+vigilant ents), and mushrooms."
I think the Druid should be trained in Dark non-creature spells (no Zombie's). I would like to see the Roots not hinder and not be targetable. The Ent's should be the elite, but I don't think they should all have vigilant, what about giving them great stats but only use full action attacks? It could be the defining attribute of Ent's "Slow and powerful. What about Fairies?
Any new Idea's?