Greetings all! I just started playing this game, my favorite mage is the Wizard, but when I started making spellbooks and choosing an element I noticed something. Fire, air, and earth all have similar attack spells, in fact their level 2s are the same except:
Earth: hurl boulder, 7 dmg, 8+ slam
Fire: fireball, 6 dmg, 4+ burn
Air: lightning bolt, 5 dmg, 6+ daze/stun, ethereal
Fire gives up 1 damage for burns and air gives up 2 damage for ethereal and daze/stun. This pattern repeats itself with hurl rock/flameblast/arc lightning, and most of their other attack spells, in general.
Fire giving up 1 damage for a burn is fine, but it looks like air comes out way behind in this deal. 50% daze/stun is nice, but they only last one turn. Earth's slam has a lower chance to hit, but the effects last 2 turns (slam -> daze). So air's only advantage is ethereal. Is that really worth -1 damage? There aren't *that* many incorporeal targets and wizard comes with arcane zap already.
Am I missing something or is air just a bad choice for wizards?