As a follow-up, I've now had the pleasure of playing 3 live games of 3-way Domination using a Skeleton Necromancer. I've won 2 and lost the other by mage death (I was at 8 V'tar of the 9 V'tar goal when the other Mages were able to team up and take me down). So... Necromancer is pretty strong. The main reason: [mwcard=DNJ01] Altar of Skulls[/mwcard]. Believe it or not, this card is
bonkers in multiplayer Domination - assuming the other players aren't using non-living creatures. It's such a huge threat that it "must be dealt with" - which allows the Necromancer to chase orbs while other mages deal with the Altar.
After
learning that I accidentally cheated by using [mwcard=FWQ01] Dancing Scimitar[/mwcard] to tag orbs in a couple of instances (although probably wouldn't have affected the outcomes), my spell book has converged on something like this:
[spellbook]
[spellbookheader]
[spellbookname]Skeletal Domination[/spellbookname]
[mage]Darkfenne Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWBG1A05]1 x V'Tarrian Energy Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ01]1 x Altar of Skulls[/mwcard]
[mwcard=MWBG1J01]1 x Altar of the Iron Guard[/mwcard]
[mwcard=DNJ04]1 x Graveyard[/mwcard]
[mwcard=mw1j11]1 x Idol of Pestilence[/mwcard]
[mwcard=mw1j18]2 x Poison Gas Cloud[/mwcard]
[mwcard=mw1j22]2 x Tanglevine[/mwcard]
[mwcard=DNW02]5 x Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC01]1 x Acolyte of the Bog Queen[/mwcard]
[mwcard=mw1c08]2 x Darkfenne Bat[/mwcard]
[mwcard=DNC02]2 x Deathfang[/mwcard]
[mwcard=mw1c23]1 x Malacoda[/mwcard]
[mwcard=DNC07]1 x Mort[/mwcard]
[mwcard=DNC13]1 x Skeletal Archer[/mwcard]
[mwcard=DNC15]6 x Skeletal Minion[/mwcard]
[mwcard=mw1c32]2 x Skeletal Sentry[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e20]1 x Harmonize[/mwcard]
[mwcard=mw1e27]1 x Marked for Death[/mwcard]
[mwcard=MWBG1E02]2 x Plagued[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ02]1 x Death Ring[/mwcard]
[mwcard=mw1q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=mw1q07]1 x Elemental Cloak[/mwcard]
[mwcard=mw1q18]1 x Mage Staff[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i02]1 x Battle Fury[/mwcard]
[mwcard=mw1i06]1 x Dispel[/mwcard]
[mwcard=mw1i07]1 x Dissolve[/mwcard]
[mwcard=MWSTX1CKI01]1 x Drain Soul[/mwcard]
[mwcard=mw1i10]2 x Evade[/mwcard]
[mwcard=mw1i12]1 x Force Push[/mwcard]
[mwcard=FWI04]1 x Force Wave[/mwcard]
[mwcard=FWI05]1 x Mass Sleep[/mwcard]
[mwcard=DNI03]1 x Reassemble[/mwcard]
[mwcard=mw1i24]1 x Seeking Dispel[/mwcard]
[mwcard=mw1i28]2 x Teleport[/mwcard]
[mwcard=DNI05]1 x Unholy Resurgence[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
* Note: We've banned [mwcard=MWBG1J05] Galaxxus[/mwcard]. If it is legal, it replaces one of the Poison Gas Clouds.
In previous iterations of the book, I've included [mwcard=FWA02] Force Hammer[/mwcard] (although less important with Galaxxus out of the picture), [mwcard=DNQ10] Meditation Amulet[/mwcard] (might come back), [mwcard=MW1Q19] Mage Wand[/mwcard] (never used, even though it seems like a good idea considering so many "one-of" Incantations), [mwcard=MWSTX2FFJ04] Armory[/mwcard] (can never justify 10 mana / 6 sbp for it, even though it looks so good on paper), [mwcard=MW1E22] Hellfire Trap[/mwcard] (super cheap at only 1 sbp, and others have used it to great effect), [mwcard=MWBG1E01] Astral Anchor[/mwcard] (haven't really needed it), and [mwcard=MWBG1J02] Gravikor[/mwcard] (found other ways to deal with Flying, and/or have benefited from other players casting Gravikor, generally in-school (Warlord)).