you cant attack the orb as long as the guardian is alive. so what you mean with the guardian protects your creatures, you can't control the orb as long as there is a neutral guardian.
And in general i feel that other mages can get already a galaxuss out on turn 2 and having a orb meaning a hard ticker on you. I don't feel that the elusive is the main point, everyone can get that. What is good is BM quick summoning, as orbs play is all about guard and melee actions, this gives you a melee/full action for a quick action. You could still die if you don't watch out vs a forcemaster, which can still take the orb with a doublestrike in right moments etc.
flacons with elusive of course rock. but walls, gravikor are possibilities etc.,
elusive is good, but doesnt win you.
other starts: wizard move + tower tower hurl boulder guardian if dead cast a prepared something, else arcane zap, next round move in take orb get galaxuss out, (still got tower action if needed), and you setting early taxation on v'tar.
Warlock Deathfang+fireshaper ring hawkeye+fireball -deathfang taking orb, bin more risky. warlock deathfang fireball fireball deathfang take orb, do some other action. first qc galaxxus
if you have a teleport in deck you could steal the orb from an oponent doing some rush like this etc.
there is much more diversity
OK - so we should actually learn to read rules properly then!
Does that still apply if there is a player owned Sslak guarding an orb? ie - the other players would need to take that one down before they could control the orb, but the guardian owning player could still control it?
no only for neutral sslaks