Hey guys!
Just thought I would post my book from the Arcane Duels video vs Lord of Winter. This is a book that does not use the traditional Battle Forge with lots of armor and a vet belt to win the long game, it wins by having constant healing while dealing out constant damage with creatures. Mainly you will be using [mwcard=MW1C02]Asyran Cleric[/mwcard] and [mwcard=MWSTX2FFC01]Asyran Defender[/mwcard] with Bear Strength to dish out damage Right now I think you can play as either the Priest or the Priestess and still win in the short or long game. I do think the Priest is better in the short game and the priestess is better in the long game. Also this book is using Academy cards! Here's some thoughts I had on the book
If you guys want to see this book getting played check out this thread ---->
http://forum.arcanewonders.com/index.php?topic=16070.0The Opening --->
R1 -> Harmonize on a Asyrian Temple in your starting corner
R2--> 2 Asyrian Clerics and 1 Mana Crystal
From this point on you can effectively get 14 mana to work with starting Round 4. I would suggest getting a defender a turn until you feel like you are about to be attacked. Also get Bear Strength on the Defenders. If you feel threatened you can get 2 armor or regen 2 and force orb (although I suggest just a Brace Yourself). If they are running a lot of little dudes the defenders are perfect. They can guard and dodge and usually gain the advantage with the Bear Strength (if they don't have it they still do the job of not getting hit and dealing damage).
How to survive ---> No matter when they choose to attack you, you will generally have more damage output for the long game. If they choose to rush you can use the clerics to attack, or if the threat is dealt with you can use them to heal. Generally you want to keep your health below 8 damage at all times (otherwise consider healing)! This is a low armor book so use that brace yourself wisely (if they choose to unload a lot of mana with attack spells for instance). You can usually use a heal a turn or a minor heal if you want to buff things and win the trade off of in 3-4 rounds. Keep in mind your mage will probably take 40 or so damage because of the low armor so its sometimes worth it to just heal with your clerics so you can eek out that extra damage with your defenders.
Curses ---> When it comes to Ghoul Rot I prefer to get a regrowth on. Usually when you put a regrowth they will always follow it up with a poisoned blood after. This is good! That is why purify is in this book! Use those 2 actions for their 1! Always remember if you can just kill your opponent then there is no point in dismantling their plan.
Priest vs Priestess --> The Priest with 2 clerics own the early game. If you get a daze off against a solo mage and it works (misses the attack) you usually just win the game. The 2 clerics can dish out damage or just heal you to keep you in the lead. In the late game the Holy Avenger I view is basically a nice extra enchantment for cheap. His daze/burn is still good too.
The Priestess I really like for the long game. Not only does she have the 10 channel start, but I have lately been putting a mage wand (added after this match) on with purify just to get the extra health per turn. That extra health in combination with the healing can get ridiculous to survive with.
Feel free to ask any questions about it!
I have Academy cards in here and will post my OCTGN book to have promos if anyone is interested in it later!
[spellbook]
[spellbookheader]
[spellbookname]Divine Life[/spellbookname]
[mage]Priest[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
1X Force Hammer
[mwcard=DNA01]4 x Acid Ball[/mwcard]
[mwcard=mw1a11]4 x Pillar of Light[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j09]1 x Temple of the Dawnbreaker[/mwcard]
[mwcard=mw1j12]1 x Mana Crystal[/mwcard]
[mwcard=FWJ05]1 x Mana Prism[/mwcard]
[mwcard=mw1j22]1 x Tanglevine[/mwcard]
[mwcard=mw1j08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j24]1 x Temple of Light[/mwcard]
[mwcard=mw1j23]1 x Temple of Asyra[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=mw1c06]1 x Brogan Bloodstone[/mwcard]
[mwcard=mw1c20]1 x Highland Unicorn[/mwcard]
[mwcard=MWSTX1CKC06]2 x Guardian Angel[/mwcard]
[mwcard=mw1c22]1 x Knight of Westlock[/mwcard]
[mwcard=MWSTX2FFC01]4 x Asyran Defender[/mwcard]
[mwcard=mw1c02]4 x Asyran Cleric[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e12]1 x Divine Protection[/mwcard]
[mwcard=mw1e32]1 x Regrowth[/mwcard]
[mwcard=mw1e01]3 x Bear Strength[/mwcard]
[mwcard=mw1e20]1 x Harmonize[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=mw1e17]1 x Force Orb[/mwcard]
[mwcard=MWSTX1CKE03]2 x Healing Charm[/mwcard]
1X Gator Toughness
[spellclass]Equipment[/spellclass]
1X Wychwood Ironvine
[mwcard=mw1q27]1 x Dawnbreaker Ring[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=mw1q06]2 x Dragonscale Hauberk[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i14]2 x Heal[/mwcard]
[mwcard=mw1i17]2 x Minor Heal[/mwcard]
[mwcard=MWSTX2FFI05]1 x Ignite[/mwcard]
[mwcard=mw1i20]1 x Purify[/mwcard]
[mwcard=MWSTX2FFI06]1 x Defend[/mwcard]
[mwcard=mw1i04]1 x Charge[/mwcard]
[mwcard=mw1i06]1 x Dispel[/mwcard]
2X Disperse
[mwcard=mw1i07]2 x Dissolve[/mwcard]
1X Crumble
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[/spells]
[cost]Total cost: 106 pts[/cost]
[/spellbook]