Ok. I did some adjustments. I beefed up the Biggest fan a little. I want power chord to be close to on par with arcane zap. This version of it I would classify as strictly weaker, due to the amount of things immune to psychic. I would rather it do force damage, and be etherial, but if I did that I would drop it back to only 2 dice of damage. Its also still twice as expensive as Arcane zap so I don't feel it puts it out of line with the original intent.
The Bard
Spellbook points: 120
Health: 34
Armor: 0
Channeling: 10
Training: Mind and Arcane. Must spend triple for all elemental spells (earth,fire,wind,water)
Abilities:
Biggest fan: When a friendly non-Legendary human, dwarf or elf creature comes into play you can pay additional mana equal to it's level to make it your Biggest fan. It gains armor +2, range +1, melee +1 and when it ends it's action in the same zone as the Bard it gains a guard marker.
Power chord: 2 mana cost range 0-1 mind attack. psychic damage 3 dice of damage. Critical. Counts as a quick spell. Can only be cast once per turn.
Basic Melee Attack: quick action 2 dice.