Hey! If you want more accurate feedback I would suggest giving us ur calculated opener(s) with the deck and how you aim to play it.
I'm a bit new to Mage Wars but I'll give you my views on your deck.
I assume you're going to play Vine tree + something on turn one. Since you do not have the Druid's Leaf Ring. I assume you either cast a creature or another conjuration. And after that you react to how of the opponent plays.
your cards:
AttackI like Geyser vs hugin/battleforge/remove burns.
I do not agree with x2 Surging Wave, I'd keep 1 instead of 2.
I'd like to see you use Forcehammer/Hurl Boulder so that you have a solid way of chipping down conjurations you consider high value targets. Like the Wizard's Tower, Death Lock, Idol of Pestilence, Ballista.
Conjurationsx5 tangle vine
I do not agree with 5, I'd use something like 3 or 2 since you've a stranglevine and most opponents will not run more than 2-3 Teleports. If your aim is to make sure they do not move!
CreatureI believe you should've Cervere(fast, elusive, Defens roll) in your deck if your aim is to run an aggressive buff druid.
Fellella, Pixie Familiar
If you run Aggro druid, I dont think you should use Fellella. Because you'll need every action to get some early pressure, sure she could be usefull later but I'd rather see you use ur mana for dispells/dissolves once you feel like you've the upperhand.
Galador, Protector of Straywood.
I'm not sure about this card. I've used him with Cervere myself in an aggro druid deck that has worked very well but most of the time Galador didn't really feel worth it. I'd rather have Steelclaw Grissly instead, it's only when you want to punish panzerguard this card really feels worth it. Getting a stun is amazing but it's 10+ so I can never count on it.
Thornlasher
I think this could be a really good choice to add. Since I assume you want to set up tons of creatures in the other mage's zone and keep him there. Thornlasher could work like a forcepush each round if he's not elusive and wants to run away but also a good way yo get around guard if you want to get a finnishing blow on something and you don't have an elusive creature on the board.
EnchantmentsLion Savagery x3
I think this is a huge waste of mana ingame since you do not have a creature that's both fast and elusive! I would only use x1 in my deck. I would recommend Cervere for maximum use of this buff else it's very situational and therefore not worth having x3.
Cheetah Speed x2
I've been tempted to run some Cheetah builds but I can't see myself ever using more than one. If you're spam buffing ur creatures you're so far ahead it would be better to do something else with ur quick.
Mongoose Agility x2
I can understand two of these but feels like you won't play two in a game that you're behind in and therefore it feels more of a I've won card.
Akiro's Favor x2
Rerolling is great but having two of these feels overkill, expensive for the book + using it to buff creature means it's usually the last buff you apply. Which means u already kinda won if you can apply it a second time.
Rhino Hide x3
Great druid card, just dont think you'll ever need 3. I'd go with 1 or 2.
Since you're running a buff deck I assume you want to take 1 creature out make him big and see him shred the opponent appart. I great way to make sure all of these actions you've spent buffing ur creature isn't wasted is to use Enchantment Transfusion. Aslong as you stay 0-2 range of ur creature you can swap the desired buff(buffs) to another creature of ur choice for a small cost. Running this card instead of the other buff cards I've listed would open up a lot of spellbook points for other stuff that I consider more usefull.
With an Aggro deck I'd suggest running atleast one or two jinxes and poison bloods. Clutch healing on something you want to die is always annoying and having more actions than your opponent when you're ahead is always great
EquipmentRegrowth Belt
I understand why you'll want to include a regrowth belt since it's 6mana for 2 regen however I always end up using Barkskin whenver I get focused and since regen doesn't stack I would never get the chance to use Regrowth belt in a way I feel it's worth to have it in my deck.
Elemental Wand
Is a great tool but I feel like if you are only running those spells it wont be worth casting.
If you add a Hurlboulder/Forcehammer I can see use for the wand however I highly doubt it.
Depending on ur playstyle I would suggest adding a Mediation Amulet and Druid's Leaf Ring. On one of my aggressive druid decks that I've been using this opener:
R1 19Mana Druid's Leaf Ring > Vine Tree
R2 19Mana Mana flower/Rouse the beast > Cervere
Mage Wand
The mage wand is great when you're ahead and the opponet shouldn't be able to dissolve it fast.
Incantation3 x Burst of Thorns seems a bit to much when you're running Elemental Wand.
I'd use 1 or 2.
Dispel.
I'd use 3-4. If you're ahead you want to remove dmg barriers like Circle of Lightning and other annoying Enchantments from ur target.
Dissolve
I would run atleast 3. Makes you able to take care of their potential wands/armors with ur Corrosive Orchid aviable to catch them offguard if needed.
I think that adding a heal would be a good way to make sure your buffed creature stays alive. Combining this with a mage wand could be really good if you've the actions and the spellbook points aviable.
This is just some thoughts I've looking at the deck but seems like a solid deck and you'll have loads of fun with it
I'm a bit tierd so sorry for any potential spelling errors.