This is a concept for an Ice Mage I've been considering. Any feedback/suggestions is highly appreciated!Frostwarden 120 Spellbook Points/ 34 Health/ 0 Armor/ 9 Channeling
Chilled Plains Creature:Ice Elf
====Training====Trained in the Ice school of Magic. Fire spells cost triple during spellbook construction.
====Abilities====Frozen Orb:As a quick action, Frostwarden may summon a frozen orb.
Frostwarden may only have one Frozen Orb at any given time.
Frozen Orb is an incorporeal creature with 6 Health.
As a quick action, Frozen Orb may summon a blizzard within its zone,
hindering enemy creatures and blocking line of sight through all 4 zone borders.
During the upkeep phase, any living creature in the same zone as blizzard gains
1 frostbite condition. As a full action, frozen orb may teleport to the same zone as Frostwarden.
Coldhearted:The Frostwarden has Frost Immunity. At the start of the Upkeep phase, Frostwarden
gains
X armor, where
X is the number of creatures afflicted with frostbite,
to be expended on the next attack or at the end of the action phase.
Ice Mastery: Frostwarden maintains Line of Sight through blizzards and gains Ranged +1 for
range spell attacks traveling from or into a blizzard zone.
====Attack====Frozen Touch
(Quick)(Melee)(Ice)[
2]{d12}|9+ = 2 Frostbite|
====The Frostbite Condition====Frostbite is a condition applied to living creatures by multiple ice spells. If at any time
a living creature has 6 total stacks of Frostbite, the Snap effect is applied. During the upkeep phase (after any
new stacks are applied), if no new stacks were gained since the last stack of Frostbite was applied, all stacks of Frostbite are removed. Defrost removes all frostbite conditions.
On Snap: Creature takes
3 dice of ice damage {d12}|5-7 = Chill| |7+ = Chill & Bleed|
====The Chill Condition====Undecided, but maybe multiple chills can compound to a freeze?
====The Freeze Condition====Undecided, but certainly an incapacitated type condition.
So basically, I want her primary goal to be using Ice spells and her frozen orb to apply many stacks of this temporary Frostbite condition so that she can snap them for damage and harsher conditions. In this way, I hope to make comboing her abilities and spells really important. Some interesting example spells include: ice attack spells with effect rolls applying progressively more stacks of Frostbite, incantations that allow her to manipulate her orb (like teleporting to it or having it extend icy spines), and boots that create an icy path wherever she walks (hindering enemies and giving her fast when traveling through it).
What do you think the chill and freeze conditions should do? Are there any numbers that need major tweaking or elements that might be too weak/strong?*Note: I know The Chilled Plains and Ice Elves are probably not a thing in Etheria right now
* Example Mage Art:
http://kelogsloops.deviantart.com/