Hi,
I like the book as well.
My suggestions :
I would replace the Decoy with a Piercing Strike. That's a huge upgrade imo.
Transfusion Enchantment & Shift Enchantment are also very useful in a book that uses plenty of enchantments.
They allow you to save actions and mana which would otherwise go to waste
I also kind of miss a Rust. Very useful on the opposing mage, may draw a dispel and can be used to get Corrosion counters off own creatures and then Shift to opponent.
Not sure why you need a second Cheetah Speed. Do you find yourself casting this twice a game ?
Geyser is a card I include with my Beastmaster, certainly after losing a game due to continuous burns
I also think if there's any mage who doesn't need Acid Ball, it's a nature mage.
I had 2 acid ball's in my book as well originally but took them out for 1 Tooth and Nail and 1 Rajan's Fury.
The totems are just much more effective overall.
fyi, I'll just copy and paste from my thread where I explain my reasoning behind it
http://forum.arcanewonders.com/index.php?topic=15466.0quote :
originally the book had 2 Acid Ball. It's a cheap, effective spell. But not effective enough for this book.
( "only" two copies because I figured I didn't want to play this spell more than twice anyway )
Acid Ball allows you to reduce the armor of 1 object but that still leaves every other opposing object intact armorwise, so you will still run into trouble when trying to take out other armored objects.
I figured Acid Ball didn't have the LASTING effect I was looking for, it wasn't worth one of the Beastmaster's PREMIUM actions.
Tooth and Nail however, even though it costs two mana more - but mana should not be a show stopper remember, solves this problem.
It has the LASTING effect I'm looking for : it gives ALL my Animals Pierce+1 at ALL times against ALL targets.
Now that's the kind of spell worth casting.
So, in essence, my two Tooth and Nails spells were replacements for Acid Ball and I didn't plan to cast more than two of them either because :
Cervere and Pet already get Pierce +1 from Lion Savagery
1 Tooth and Nail addition gives them Pierce +2
And Rust essentially makes this Pierce +4
That's when I started thinking about the second copy of Tooth and Nail.
I figured that this second copy could potentially be a waste of SBP's if I didn't need more than Pierce +4. ( on the enemy mage of course )
How could I get the same lasting Pierce +1 effect but from another card ?
Enter Rajan's Fury.
Adding a die to your roll has very much the same effect as reducing an opponent's armor by 1 and this card will certainly not be a waste in my spellbook either as it is still functional even if my opponent has no armor left.
So, Tooth and Nail guarantees you the Pierce +1, while Rajan's Fury does not - your extra die may come up a blank, but then RF also has the potential to roll two damage instead of the "average 1".
In the end, the two copies of Acid Ball ended up being replaced by 1 Tooth and Nail and 1 Rajan's Fury.
That's the reasoning behind them.
End Quote.
Of course, you may be planning to stick the Acid ball on an Elemental Wand but I think that takes a lot of mana and more importantly
actions. I can see this book wanting/needing to use its actions for more pressing matters and not finding the time to use an extra acid ball. Tooth and nail solves this problem in large part with just 1 action and continues to be effective thereafter vs
every object.
T&N is like a more powerful version of Acid ball imo, but with the restriction it's only useable by animals, so if you play animals ...