That is my normal opening, with the guardian angel and enchanters ring turn two instead of Togorah. I was thinking that getting Togorah in the center with a lasher and maybe a later game renewing spring will allow me to better control the board position of enemies.
My biggest concern is that having not played the second turn Togorah yet, is will the loss of the turn 2 quick cast and the low mana on turn three leave me flatfooted? I liked the idea of the druid setting up a small grove in the middle of the board and causing grief with vines and vine creatures while being able to occasionally drag in the stray creature/opponent for fertilizer.
Do you find you need a guard on turn 2? I prefer to get some channeling (and extra vines) early, and turtle near my own corner to some extent, so my opening tends to be:
1 (19) - [mwcard=DNQ04]Druid's Leaf Ring[/mwcard] (2), [mwcard=DNJ12]Vine Tree[/mwcard] (8) /treebond
2 (19+1) - extra vine (1), deploy [mwcard=DNC21]Thornlasher[/mwcard] NC (6+1); [mwcard=MW1J13]Mana Flower[/mwcard] (4), FD Enchantment (2)
3 (17+1) - extra vine (1), deploy [mwcard=DNC21]Thornlasher[/mwcard] (6+1); [stuff]
4 (??+1) - extra vine (1), deploy/extend [mwcard=DNW01]Bloodspine Wall[/mwcard] (8+1); [more stuff]
[Stuff] could be [mwcard=MW1J11]Idol of Pestilence[/mwcard], or [mwcard=MWSTX1CKQ06]Eagleclaw Boots[/mwcard] + FD Enchantment, or another [mwcard=DNC21]Thornlasher[/mwcard], etc.
[more stuff] could be [mwcard=MWSTX1CKQ06]Eagleclaw Boots[/mwcard] (usually played the same turn as the wall is deployed), [mwcard=DNI02]Burst of Thorns[/mwcard] (x2?), another [mwcard=DNC21]Thornlasher[/mwcard], another FD Enchantment, [mwcard=MWSTX1CKC06]Guardian Angel[/mwcard] + [mwcard=MWSTX2FFI06]Defend[/mwcard], etc.
Could also shift the walls up a round against very aggressive opponents. Once the walls are in play, I often keep a Force Push in hand as a back-up plan and/or get out a Mage Wand of Teleport to keep myself on the right side of my wall.
If my opponent is also slow/turtling, I might do [mwcard=DNQ10]Meditation Amulet[/mwcard]/Meditate on turn 3 and start deploying more aggressive creatures (e.g. [mwcard=DNC06]Kralathor, The Devourer[/mwcard], [mwcard=DNC10]Raptor Vine[/mwcard]s, etc) on turn 4. But I find an early Idol, which is pretty one-sided between Lifebond and Regenerate, encourages the opposing mage/creatures to come to me.