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Author Topic: Invisible woman  (Read 5171 times)

Knabbmaster

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Invisible woman
« on: December 18, 2014, 10:13:48 AM »
[spellbook]
[spellbookheader]
[spellbookname]Invisible woman [/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]6 x  Regrowth[/mwcard]
[mwcard=MWSTX2FFE06]4 x  Lion Savagery[/mwcard]
[mwcard=mw1e01]6 x  Bear Strength[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q15]6 x  Leather Boots[/mwcard]
[mwcard=mw1q16]6 x  Leather Gloves[/mwcard]
[mwcard=DNQ07]6 x  Veteran's Belt[/mwcard]
[mwcard=mw1q06]6 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q29]4 x  Staff of Asyra[/mwcard]
[mwcard=mw1q24]6 x  Ring of Asyra[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i17]6 x  Minor Heal[/mwcard]
[mwcard=mw1i14]4 x  Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

I will start by casting battle forge and then start equip my mage like crazy. Corrode markers are no problem for the priestess and against dissolve i will simply cast more equipment if my opponent is not running 6x dissolve they might be in trouble same thing with enchants my priestess will be invisible.

I know that it is possible too make this better but I still think that this is an force too be recon with.
« Last Edit: December 18, 2014, 10:16:35 AM by Knabb master »
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Knabbmaster

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Re: Invisible woman
« Reply #1 on: December 18, 2014, 10:30:13 AM »
Actually I think this is more solid.
[spellbook]
[spellbookheader]
[spellbookname]Invisible woman[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]6 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE06]4 x  Lion Savagery[/mwcard]
[mwcard=mw1e32]6 x  Regrowth[/mwcard]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q15]6 x  Leather Boots[/mwcard]
[mwcard=mw1q16]6 x  Leather Gloves[/mwcard]
[mwcard=mw1q27]6 x  Dawnbreaker Ring[/mwcard]
[mwcard=mw1q19]2 x  Mage Wand[/mwcard]
[mwcard=DNQ07]6 x  Veteran's Belt[/mwcard]
[mwcard=mw1q06]6 x  Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX2FFQ06]4 x  Morning Star[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i14]4 x  Heal[/mwcard]
[mwcard=mw1i17]5 x  Minor Heal[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
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Laddinfance

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Re: Invisible woman
« Reply #2 on: December 18, 2014, 10:36:26 AM »
Why play Dawnbreaker Ring without any sources of "Light" damage? Without Dispel (or some way to get rid of enchantments) a single [mwcard=MW1E31]Poisoned Blood[/mwcard] could get you killed. You also have no way of racing damage against a similar spellbook. You top out at a single 8 dice attack each round. A couple of guards could really mess with your game.

Just some food for thought.

Knabbmaster

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Re: Invisible woman
« Reply #3 on: December 18, 2014, 10:45:06 AM »
So I will remove dawn breaker ring and add Vashalla and cleric.
Guards will get killed eventually.
I will also remove mage wands and add 4x dissolve (for mage wands with dispel or dissolve).

« Last Edit: December 18, 2014, 10:46:41 AM by Knabb master »
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Knabbmaster

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Re: Invisible woman
« Reply #4 on: December 18, 2014, 10:47:16 AM »
And also a couple heals/minor heals for dispel.
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sIKE

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Re: Invisible woman
« Reply #5 on: December 18, 2014, 10:47:46 AM »
Along with [mwcard=MWSTX2FFE07]Rust[/mwcard] and some Piercing attacks and you could be in for a world of hurt. Take out the [mwcard=MW1J04]Battle Forge[/mwcard] and you might as well turn out the lights.
« Last Edit: December 18, 2014, 10:55:54 AM by sIKE »
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Knabbmaster

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Re: Invisible woman
« Reply #6 on: December 18, 2014, 10:50:21 AM »
Ok I remove battle forge and add more dispels.
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V10lentray

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Re: Invisible woman
« Reply #7 on: December 18, 2014, 11:01:52 AM »
After a serious misplay, (arcane duels video, episode 6 Druid V. Preist) when ever I see a battle forge now I immediately hit it with water and kill it.

Also you have no way to get rid of conditions such as Rot, Weak and Cripple.  I few arrows to the knee from a Gorgon Archer and you're swinging with only a 2-3 die attack. My emerald Tegu will bite you ankle rotting you away.

And any Rush creature strategy build is going to tie you down with Guards and hinder I'll always be 2 zones away from you. that about when my druid deploys 6 tanglevines and ties you up. What about my Stranglevines as an end of turn QC, that before you can attack it is even stronger than when cast. you said in your druid book, that you hate tanglevines because the opponent can just teleport out of it - you don't have any teleports.

What if I wall you up in the corner. Place a wizards wore outside of the wall and throw fireballs at you all day long. What do you do now?
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V10lentray

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Re: Invisible woman
« Reply #8 on: December 18, 2014, 11:05:06 AM »
If you remove battle forge now you have 36 pieces of equipment you are wasting actions on casting while my creatures and mage are killing you.
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Knabbmaster

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Re: Invisible woman
« Reply #9 on: December 18, 2014, 11:40:33 AM »
After listening too what you have said I have made:
[spellbook]
[spellbookheader]
[spellbookname]Invisible woman[/spellbookname]
[mage]Priestess[/mage]
[/spellbookheader]
[spells]
[spellclass]Creature[/spellclass]
[mwcard=mw1c39]1 x  Valshalla, Lightning Angel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e01]5 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE06]4 x  Lion Savagery[/mwcard]
[mwcard=mw1e36]6 x  Rhino Hide[/mwcard]
[mwcard=mw1e32]6 x  Regrowth[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ07]6 x  Veteran's Belt[/mwcard]
[mwcard=mw1q29]4 x  Staff of Asyra[/mwcard]
[mwcard=mw1q15]3 x  Leather Boots[/mwcard]
[mwcard=mw1q16]3 x  Leather Gloves[/mwcard]
[mwcard=mw1q06]2 x  Dragonscale Hauberk[/mwcard]
[mwcard=FWQ10]2 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q33]2 x  Wind Wyvern Hide[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i06]6 x  Dispel[/mwcard]
[mwcard=mw1i02]1 x  Battle Fury[/mwcard]
[mwcard=mw1i17]3 x  Minor Heal[/mwcard]
[mwcard=mw1i14]3 x  Heal[/mwcard]
[mwcard=mw1i07]6 x  Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Since I am a the priestess I will be able too get rid of any conditions (most importantly corrode). I will be swinging with 8 dice every turn so whatever creatures or conjurations my opponent plays will be destroyed. If my opponent does not run 6x dissolve it will be nearly impossible too kill me with 6 armor regen 2 and veterans belt (not too mention 39 dice of healing is in my book. Curses like poisoned blood or rust will get dispelled. It is possible too beat this book if you are prepared but almost all builds doesn't have that many dispel or dissolves too beat this and that's why I think this will work so well.
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Enti

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Re: Invisible woman
« Reply #10 on: December 18, 2014, 12:23:38 PM »
In theory most players think their books are good.
Actually play with it, then you know if this book is good.

In my opinion it is quite vulnerable because your enemy will get a mana and action advantage very fast.

sdougla2

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Re: Invisible woman
« Reply #11 on: December 18, 2014, 05:15:37 PM »
Do you mean invincible?

Your original build was hideously vulnerable to enchantments. Poisoned Blood + Force Crush would have hard countered you.

Your most recent spellbook is starting to look a little more reasonable in most respects. You have more redundancy than you need in your equipment and enchantments, and I think it would work better to play more creatures, but at least you have answers for enough things that a few cards won't hard counter you anymore. You'll still have a lot of trouble against someone with strong position control that can prevent you from attacking them. You don't run Cheetah Speed, Mongoose Agility, Teleport, Force Push, or Divine Intervention to help you deal with mobility and guards, so someone with good mobility options will be able to stay away from you most of the time. This wouldn't be such an issue if you ran more creatures, as you could spread out your creatures in order to ensure you get to attack your opponent with something, but when you only run 1...

Rather than taking out Battle Forge, I would probably run 2 since you're so action starved. If your opponent kills the first one, play the second. They should generally come out behind on mana if they use attack spells to kill it anyway, and you can play it as a final quick cast to ensure you get to use it to deploy at least one card.
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